What is a "pass" and can you do them in Carrara?

BC RiceBC Rice Posts: 591
edited December 1969 in Carrara Discussion

I've been considering trying my hand at some more realistic renders (for animation). I've noticed when I watch cgi animation tutorials they're usually referencing various "passes" that the animation will go through. Like a lighting pass and a reflection pass and all this other stuff. I don't think that's a thing carrara is capable of (or why it's required), but if anyone is able to elaborate that'd be awesome. :)

Comments

  • DustRiderDustRider Posts: 2,739
    edited December 1969

    Actually, Carrara is capable of doing many different kinds of passes (see attached, click on the add button to see what is available). Typically, render passes are used in post processing (photoshop, after effects, etc.) to improve image quality and or dynamic effects. I'm by no means an expert on this, so hopefully some of the more knowledgeable users will chime in.

    Passes.JPG
    270 x 1005 - 54K
  • Gusf1Gusf1 Posts: 257
    edited December 1969

    Could they be talking about RENDER PASSES? If so, I believe I've heard that you can do that kind of thing in Carrara. There is a product for Studio called Light Dome Pro - R. It basically tells Studio to render a scene in several passes. You then composite them in an image editor and it makes adjusting your lighting and other things very easy. Maybe they're talking about the same thing with animations.
    Gus

  • Gusf1Gusf1 Posts: 257
    edited December 1969

    What he said.
    Gus

  • DUDUDUDU Posts: 1,945
    edited December 1969

    CyborgTy made a tuto especially for you (and me :-)) on Carrarators: http://www.bond3d.byethost18.com/index.php?topic=148.msg891#msg891

  • BC RiceBC Rice Posts: 591
    edited December 1969

    CyborgTy made a tuto especially for you (and me :-)) on Carrarators: http://www.bond3d.byethost18.com/index.php?topic=148.msg891#msg891

    Cool! Thanks guys!

    It's interesting that he was using it primarily for masking type stuff and not really for rendering levels, but still was informative! :)

    Thanks a lot!

    Now i just need to go find some good metal shaders and a good lighting tutorial. Haha :P

  • evilproducerevilproducer Posts: 9,050
    edited July 2014

    Gusf1 said:
    Could they be talking about RENDER PASSES? If so, I believe I've heard that you can do that kind of thing in Carrara. There is a product for Studio called Light Dome Pro - R. It basically tells Studio to render a scene in several passes. You then composite them in an image editor and it makes adjusting your lighting and other things very easy. Maybe they're talking about the same thing with animations.
    Gus

    Yes. Render passes are what they're referring to.

    This video is a very basic example on how to create what Jeremy Birn, author of Digitla Lighting and Rendering, calls an Occlusion Sandwich. It's my first real try at using it in an animation, so there are improvements to be made. The idea is to use the layers to simulate GI. I didn't use specific render passes from the list, but if I wanted to get fancy, I could have.
    https://www.youtube.com/watch?v=CxeluTryr_0&list=UU6wB1FKPN4DWpuoVsQY2o8Q

    Post edited by evilproducer on
  • BC RiceBC Rice Posts: 591
    edited December 1969

    Gusf1 said:
    Could they be talking about RENDER PASSES? If so, I believe I've heard that you can do that kind of thing in Carrara. There is a product for Studio called Light Dome Pro - R. It basically tells Studio to render a scene in several passes. You then composite them in an image editor and it makes adjusting your lighting and other things very easy. Maybe they're talking about the same thing with animations.
    Gus

    Yes. Render passes are what they're referring to.

    This video is a very basic example on how to create what Jeremy Birn, author of Digitla Lighting and Rendering, calls an Occlusion Sandwich. It's my first real try at using it in an animation, so there are improvements to be made. The idea is to use the layers to simulate GI. I didn't use specific render passes from the list, but if I wanted to get fancy, I could have.
    http://youtube/CxeluTryr_0

    Hm. Getting a dead link from that. Maybe repost?

    Thanks

  • evilproducerevilproducer Posts: 9,050
    edited December 1969

    Fixed! Sorry about that!

  • BC RiceBC Rice Posts: 591
    edited December 1969

    Fixed! Sorry about that!

    Helpful! Thanks :)

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