Possibility to create real life face inside DAZ

ovenman777ovenman777 Posts: 5
edited October 2020 in Art Studio

Good day! I am not so experienced user with Daz... But here is the deal.

I am interested in finding someone who can create face and body shape from real human so it will look exactly the same, regarding shape and overall look.

Daz 3D is a powerfull tool regarding poses and faces, and, actully, everything that is related to people =) So here it is.

Thank anyone in advance who can help with any solution or provide proposition to this topic!

Post edited by Richard Haseltine on

Comments

  • Moved to Art Studio - it's a request for ana rtist to do a particular thing, not a suggestion/search for a potential store product.

  • lilweeplilweep Posts: 2,529

     so it will look exactly the same, regarding shape and overall look.

    I think anyone in the the Daz sphere claiming to be able to do this you should regard with suspicion!

  • lilweep said:

     so it will look exactly the same, regarding shape and overall look.

    I think anyone in the the Daz sphere claiming to be able to do this you should regard with suspicion!

    Or avoid them like the plague... Daz isn't THAT powerful, otherwise us users would be shelling out thousands of dollars(or more) just for the program itself and another few thousand more for the necessary hardware. heh, you would need at the least a multi-million polycount base model and be familiar with integral calculus like the back of your hand. That's just to get it looking very very close to what the individual looks like at that particular moment and doesn't take into account muscular-skeletal effects on the overlying skin from expressions/movements/poses, etc....

  • lilweep said:

     so it will look exactly the same, regarding shape and overall look.

    I think anyone in the the Daz sphere claiming to be able to do this you should regard with suspicion!

    Or avoid them like the plague... Daz isn't THAT powerful, otherwise us users would be shelling out thousands of dollars(or more) just for the program itself and another few thousand more for the necessary hardware. heh, you would need at the least a multi-million polycount base model and be familiar with integral calculus like the back of your hand. That's just to get it looking very very close to what the individual looks like at that particular moment and doesn't take into account muscular-skeletal effects on the overlying skin from expressions/movements/poses, etc....

     

    lilweep said:

     so it will look exactly the same, regarding shape and overall look.

    I think anyone in the the Daz sphere claiming to be able to do this you should regard with suspicion!

    Thank you for answering! Well, i think it should be done good old way =)

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