[Released] Oso Alien Scenery [Commercial]

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  • dawnbladedawnblade Posts: 1,723
    barbult said:

    @dawnblade thought that the difference between flowers in the water and no flowers in the water might be whether SetData used Totte's files or was empty, so I emptied the SetData folder and tried again. I still don't get any flowers in the water. It remains a mystery why some people are getting flowers in the water.

     

    Thanks for testing this out. It is odd that "flowers in the water" isn't across the board. Looking forward to Totte's upcoming fix!

  • MelanieLMelanieL Posts: 7,386

    Well I had a little more time to spare tonight to play with the Alien Scenery. I do think the trees are very pretty, I can see me using them more than I initially expected.

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  • Bunyip02Bunyip02 Posts: 8,632

    Does this work in 4.10 ?

  • TotteTotte Posts: 13,979
    Bunyip02 said:

    Does this work in 4.10 ?

    I think I sat 4.11 as lowest DS version because I think I use some stuff in 4.11.

  • blosseblosse Posts: 46
    edited October 2020
    barbult said:
    blosse said:
    barbult said:
    blosse said:

    Look at the before and after pictures. In the before I replaced daisies with a flower fromAlien scenery.

    What I don't understand is why Alienator put flowers in the water when there were no daisies there?

    The scene was made with UltraScenery v1.3 using Bridge 1, Grassland 1 and Clear Stream for the water.

    I tried it. I didn't have that problem. Did you accidently select one of the river pebbles objects for conversion along with the daisies?
    The only time I had a problem with a replacement object being out of place, was when the replacement object itself was not created at the scene origin (0,0). For some reason, some props, like the white and purple clover in Tangy Apple Orchard, are created at an offset from the origin. That screws up their usage as an Alienator replacement object. The Azulian flowers don't have that problem, though.

    Edit: I tried a conversion where I selected one of the river pebbles objects along with the daisies objects. I got a scene similar to yours, as I expected. So, to me, it looks like one of the river pebbles objects was accidently selected for conversion in your scene. Can you try again and see what happens?

    Nope, I only picked daisies to replace for that picture.

    Using the same scene again replecing the daises with dandelion flowers gave me the same result.

    That's puzzling. What feature and ecology did you use in your scene? Can you attach the original UltraScenery scene file (before you converted) to a forum post here? I can try and see if I get the same result with your specific scene.

    I tried to attach the scene .DUF file but that didn't work (too big I guess).

    I then tried all 8 Daises replacements one at a time and found that only replacing the Daisies 3 (02) puts flowers in the water.

    Bridge 1 and Grassland 1 is what I was using.

    Post edited by blosse on
  • TotteTotte Posts: 13,979

    Most probably fixed in the 1.0.3 update heading though the bowels of QA/PASS....

  • blosseblosse Posts: 46
    edited October 2020
    Totte said:

    Most probably fixed in the 1.0.3 update heading though the bowels of QA/PASS....

    Thank you, I really like what this can do for US scenes.

    Post edited by blosse on
  • dawnbladedawnblade Posts: 1,723
    Totte said:

    Most probably fixed in the 1.0.3 update heading though the bowels of QA/PASS....

    Very odd that Grand Staircase 2020--which just came out yesterday--already has an update in DIM. Must be a very easy fix.

  • TotteTotte Posts: 13,979
    dawnblade said:
    Totte said:

    Most probably fixed in the 1.0.3 update heading though the bowels of QA/PASS....

    Very odd that Grand Staircase 2020--which just came out yesterday--already has an update in DIM. Must be a very easy fix.

    Was probably already issued long before it hit the store

  • dawnbladedawnblade Posts: 1,723

    Also tested Totte's update (directly from him) and it works: no flowers in the water! Great work, Totte! Thank you for fixing it! yes

     

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  • TotteTotte Posts: 13,979

    You're welcome!

     

  • barbultbarbult Posts: 24,245

    What ever happened to the update? It hasn't appeared in DIM. Is it lost in the mass chaos called the store update?

  • barbultbarbult Posts: 24,245
    edited November 2020

    Here is an image I made by converting the alien scenery to Planet Selena props. It gives me an underwater feeling.

    Azulian Winter Halo converted to Planet Selena with some grass-denoise DOF.jpg
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    Post edited by barbult on
  • TotteTotte Posts: 13,979
    barbult said:

    What ever happened to the update? It hasn't appeared in DIM. Is it lost in the mass chaos called the store update?

    Average time through QA is 30-40 days....

  • barbultbarbult Posts: 24,245
    Totte said:
    barbult said:

    What ever happened to the update? It hasn't appeared in DIM. Is it lost in the mass chaos called the store update?

    Average time through QA is 30-40 days....

    OMG! That is rather shocking. Thank you for taking care of us in the mean time!

  • dawnbladedawnblade Posts: 1,723
    barbult said:
    Totte said:
    barbult said:

    What ever happened to the update? It hasn't appeared in DIM. Is it lost in the mass chaos called the store update?

    Average time through QA is 30-40 days....

    OMG! That is rather shocking. Thank you for taking care of us in the mean time!

    I was just thinking of this today. Plus 1 on getting the fix to us in advance!

  • metasidemetaside Posts: 177

    I really like the idea of this, but it's not working for me at all. US scene takes a few minutes to build, then Alienator is seemingly replacing things for hours on my system without end, even with small low poly items. How long does the Alienation take compared to the US generation for other people here?

  • barbultbarbult Posts: 24,245
    metaside said:

    I really like the idea of this, but it's not working for me at all. US scene takes a few minutes to build, then Alienator is seemingly replacing things for hours on my system without end, even with small low poly items. How long does the Alienation take compared to the US generation for other people here?

    What  Alienator version are you using? You may need the update (not yet available in DIM), but Totte may be able to get it to you.

  • metasidemetaside Posts: 177
    barbult said:
    metaside said:

    I really like the idea of this, but it's not working for me at all. US scene takes a few minutes to build, then Alienator is seemingly replacing things for hours on my system without end, even with small low poly items. How long does the Alienation take compared to the US generation for other people here?

    What  Alienator version are you using? You may need the update (not yet available in DIM), but Totte may be able to get it to you.

    Ah, thanks, that might be it since I'm still on 1.0...

  • I'm not sure if it's the update, but there was an update this evening.

  • barbultbarbult Posts: 24,245
    edited November 2020

    I'm not sure if it's the update, but there was an update this evening.

    Thanks for the heads up, Richard!  Perfect timing if this is "the" update. The readme wasn't updated to provide any clues.

    Edit: DIM is cooperating for me today, so I went ahead and installed the update. It is version 1.0.3, which I believe is "the" latest update that solves several problems. yes

    Post edited by barbult on
  • Yay, update! That solved my problem of everything rendering black like I was always inside a tree. 

  • Oso3DOso3D Posts: 15,011

    Glad to hear the update made it through!

     

    A question to several folks who said 'This didn't grab be until I heard about the script.'

    Was it the base concept of an alien forest, or was it the particular look and style of this alien forest?

  • NathNath Posts: 2,808
    Oso3D said:

    Glad to hear the update made it through!

     

    A question to several folks who said 'This didn't grab be until I heard about the script.'

    Was it the base concept of an alien forest, or was it the particular look and style of this alien forest?

    I had wishlisted it at first. I did like the forest, but did not need it immediately. Realising the added value of the script changed the priority to 'cart at first opportunity' for me.

  • MelanieLMelanieL Posts: 7,386
    edited November 2020

    For me, the reason it didn't grab me was that I couldn't see many uses for me (I'm not a big sci-fi renderer) - so in other words it was the general concept of an alien forest which didn't grab me.

    Hearing about the script made me look closer at the text and all the promo pics, and when I saw the snowy version it immediately made it more attractive. I found I actually love the trees and can imagine using them more than I expected.

    [Edit to fix typo - and again to fix more errors - my typing is well off today!]

    Post edited by MelanieL on
  • Same for me. I don't usually do sci-fi renders, so I passed it over initially. 

  • barbultbarbult Posts: 24,245
    edited November 2020

    Same for me. I'm not normally a sci-fi fan. I had never purchased the other sci-fi landscape products, like Planet Selena, before either. It was only after discovering the Alienator script in this thread and its more general usage possibilities that I became interested. During the PC+ sale, I bought the cheap Planet Selena and one other alien landscape product super cheap for more variety. I played with them a few times and even posted an image here. But, in general, I think I have my fill of alien/sci-fi plants now.

    So specifically, it was the concept of alien scenery, not the style of this forest. Your plants are well crafted and have lots of variety.

    Post edited by barbult on
  • L'AdairL'Adair Posts: 9,479

    It went into my wishlist when it was released. Like the others stating above, Sci-Fi isn't something I render a lot of so while it was appealing, it was more of a "nice to have" than a "must have." Reading about script in the UltraScenery thread made me look closer, and looking closer made this product a must have; Must have now!

  • blosseblosse Posts: 46
    edited November 2020
    blosse said:

    Look at the before and after pictures. In the before I replaced daisies with a flower fromAlien scenery.

    What I don't understand is why Alienator put flowers in the water when there were no daisies there?

    The scene was made with UltraScenery v1.3 using Bridge 1, Grassland 1 and Clear Stream for the water.

    I just downloaded and installed the update for OSO with DIM and it still puts the flowers in the water?

    Maybe Daz just released the old version and not the updated version because it's still v1 displayed in the dialog?

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    Post edited by blosse on
  • TotteTotte Posts: 13,979
    blosse said:
    blosse said:

    Look at the before and after pictures. In the before I replaced daisies with a flower fromAlien scenery.

    What I don't understand is why Alienator put flowers in the water when there were no daisies there?

    The scene was made with UltraScenery v1.3 using Bridge 1, Grassland 1 and Clear Stream for the water.

    I just downloaded the update for OSO and it still puts the flowers in the water?

    Are you sure you are not replace things in the water like stones?
    And if you look the water (hide the water and iray preview), are there any plants there before running Alienator?
    I've really tried to recreate this issue without success.
     

     

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