I can't get the latest version of the Unreal bridge to work properly
Hello,
I downloaded the latest build of the Unreal bridge from the git repository. Then I ran the cmake-gui to create the Visual Studio 2017 solution which compiles and builds successfully. However, the menu item does not appear on the Edit menu as it did in a previous build.
One thing that I noticed is that there are no _moc files and the custom build tools does not appear in the project, making it difficult to add the moc pre-compiler.
My next thought was to try to generate the _moc files from the command line so I added the path to the SDK to the Windows path.
Then I launched a command window as an administrator (ie with elevation) and browsed to the source folder and ran the command below.
moc "N:\DazToRuntime-master\Unreal\DazStudioPlugin\DzUnrealSubdivisionDialog.h" -o .\moc\DzUnrealSubdivisionDialog_moc.cpp
The response that I get is as follows:
Qt: Untested Windows version 6.2 detected!
moc: Cannot create .\moc\DzUnrealSubdivisionDialog_moc.cpp
What am I doing wrong?
Comments
Moved to Unreal Discussion as it is not a Daz Studio SDK question.
Oh, sorry... I thought that the moc tool (moc.exe) was a Daz Studio SDK tool.
Thank you!
I manually downloaded the latest build of the SDK and it seems to be working now.
You can always export your characters and animations as an FBX and import them into Unreal. I have great success with this method with few issues. Here is a Genesis 8 Female character imported into Unreal.