Stephanie 6 problem - Ringo's Shaders
TangoAlpha
Posts: 4,584
So I'm trying to use some of my downloaded content for a change (always a recipe for disaster, since I end up wasting hours that I don't have just going round and round in circles, getting nowhere!), and build that explosion scene I talked about before.
Trying to get my characters sorted. First off... Stephanie 6. I loaded up the Taylor preset that comes as part of the bundle. Tweaked the morphs to how I wanted it, and then tried applying Ringo's S6 shader.
Oh woe!
Now I'm probably doing something wrong, since, as is typical with anything from the Daz store, there are no instructions (grrr, but that's a side issue), and consequently I have no real idea what I'm doing.
So, how do I fix it?
Thx :)
Screen_Shot_2014-08-02_at_21.11_.31_.png
702 x 645 - 264K
Comments
Looks like you could be using the wrong UV map Stephanie 6 has her own custom UV set
Where would I apply a different UV map? All I've used is Stephanie 6, with the Taylor presets that come as part of the Starter Bundle. It's fine until I apply Ringo's shader.
The colour map is still using the same S6TorsoM.jpg and S6LimbsM.jpg as far as I can see.
There should be a UV set option in the Surfaces pane. This is how you do it in DS apparently
That's where you change it at.
Unfortunately, as far as I know, you can't change uv maps in Carrara like you can in DS. I don't have S6 or Ringo's shaders to test this, but this is how I get characters that use different UV maps. Load Stephanie 6 first, then load Ringo's shaders, they should work as expected, if the vendor provided a shape only preset, now load it and you should be set. If there isn't a shape only preset, you can create one on DS, or the complete character with a different UV. Loading the character in DS, switch it to the S6 uv map, add the S6 base texture set to the character (so it doesn't look weird), then save the character to your DS library (either as a character or shaping preset). Now you will be able to use the character in Carrara with Ringo's shaders.
Ok, I loaded Ringo's shader onto the base S6, and it was fine. I read your other instructions three times... I guess it's late (it's well after midnight here). I'll have another look tomorrow.
Nice tip dustrider, thanks
Great Information Dustrider!
You are correct the Stephanie 6 shaders work fine on the Stephanie 6 base figure.
Still trying here...
Okay, so I loaded up S6 Taylor in Studio and changed the UV preset (it was Victoria 5 ???) , then saved it out as a character preset, which I loaded into Carrara and applied the Ringo shader. It was better, but there are still clear seam lines showing, particularly from the back.
I've lined up, for comparison (left to right): Stephanie 6 (default shader), Stephanie 6 (Ringo Shader), Taylor Character Preset converted to S6 UV (Ringo shader "same master"), Taylor original (default shader)
The back view shows the seam issue much more clearly.
This is a long shot, but are the texture maps set to fast mipmap or sampling? Fast mipmap sometimes leaves seams where the textures "join".
Greetings.
I just figure this one out.
1) Load Stephanie 6.
2) Apply the DP Stephanie 6 Carrara Shaders to the actor.
Now here is how to change Stephanie 6 to Taylor.
3) Select "Actor" in the Instances tab and on upper Tabs select the " Parameters" tab. Scroll all the way down until you find "Taylor" figure slider and slide it all the way to 1.00. Stephanie 6 is now Taylor you are done.
P.S.
I should also mention that you can slide the Stephanie 6 slider back down to zero now.
See the attached screen capture and let me know if this help you.
This is Taylor with Stephanie6 Carrara shaders rendering screen capture.
Here is the final render of Taylor.
Thanks Ringo - it's so simple when you put it like that! :coolsmile:
(I'm sure I posted a reply this morning, but it seems to have disappeared. Strange!)