Morph Loader Pro and shrinking clothes

mariedanjmariedanj Posts: 0
edited December 1969 in Technical Help (nuts n bolts)

First, hi!
My first post here but I'm really lost about one tiny detail about rigging clothes for a morph genesis. Not my first time, I've been fiddling for a few years with Daz without problems (except for the normal learning curve). The thing is, I can't, for the life of me, figure out what I'm missing here.
(Long story:)
I recently reformated my drive, reinstalled everything, updated Daz to 4.6.3.52 (my latest version had the same problem described below). I've been following this tut on how to ajust clothes to a genesis morph "Modeling against a genesis shape" for a long time.
Now, I've created a shirt for the Basic Female (genesis 1) and I'm simply trying to make it fit better using Morph Loader Pro, as I always do. And always succeeded. I checked the "Reverse source shape from target", loaded my .obj (made in Blender 2.69) through MLP, verified the name to be "FBMBasicFemale", Deltas only, etc. ML congratulates me on my success and than, when I dial in and out of "Basic Female", my clothes just shrink to the ground! It only appears when the base figure is on, not when I apply the Basic Female morph.
???
I think it's a problem from my end, but, really, I can't figure it out. I doubled checked and my shirt is not, repeat, NOT made of wool!
Any guidelines I might have forgotten?
(p.s. I'm on Win7 home)

WTF.png
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Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    The problem is that the preset you used when importing the OBJ doesn't match the preset you are using in Morph Loader - check to see what setting you used to load the shirt to rig it (try importing another OBJ at random) and make sure you are using the same preset in MLP.

  • mariedanjmariedanj Posts: 0
    edited December 1969

    YES!
    It was that simple. The problem with reinstalling, is that everything sets back to default, and I'd lost the habit of checking those small details I don't change much. That made it, ML was still focused on Daz unit instead of Lightwave... Duh.

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