Quick question, exporting just a camera?
SnowSultan
Posts: 3,599
Does anyone happen to know if you can export only a camera from DAZ Studio to Blender, or if there's any other way to include a camera in exported scenes from Studio to Blender? If I recall, you can't do it with either the official Bridge or with Diffeomorphic, but I haven't tried sending the whole scene as an FBX or other formats yet. Thanks for any information.
Comments
So far I've found if you export *only* the camera as an FBX, it can be imported into Blender but the settings won't be the same. However, if you copy the values for focal length and such from Studio and put them in the exported Blender one, you will get the same result. A bit tedious, but it appears to work and I'll take it. :) If you have a better way though, please let me know.
That is quite interesting. I had given up on camera coming across properly. I usually create an new one in Blender, though putting it in the correct shot is a royal pain.
Yeah that was a pleasant discovery. As I'm finding that the most reliable way to get stuff from Studio to Blender is still by exporting the entire scene as an OBJ, being able to replicate a Studio camera in Blender solves one more little problem.
Does this method also bring across camera animation or only a single camera position?
I've only tried a single frame so far, but even if an animation worked, it would require some fixing (because I had to fix the single frame too).