Wet / Sweat Textures
Does anyone have a good node setup for Daz sweat / wetness textures in Blender Eevee? I've been searching online for possible solutions for ages now, but nothing has worked out... With Diffeomorphic, it seems these textures are inputted into Clearcoat, but the effect is not very pronounced (or accurate for that matter).
Ideally, I keep hoping for a setup where a full texture set could be inputted into a standard bsdf (diffuse, specular, roughness, and normal textures), then the sweat / wet textures and shader could be overlaid somehow. This seems to be how video game engines handle this effect, but so far replicating anything close to this in Eevee has been impossible.
With some wetness setups I've seen, the values for the sweat shader input into specular, roughness, and clearcoat nodes - which causes problems when you have textures that need to be inputted into those nodes as well (mixrgb seems to produce odd results when mixing the textures / values). I tried combining two shaders as well and the results were wrong / unsatisfactory too.
Please, any insight or help here would be greatly appreciated as this has been a major obstacle and source of frustration for months now!