Got him a few hours after he was released. Sadly could only play with him today.
He is as I expected a very good character for the Genesis 2 male. IMO probably the best 3D male I bought here at DAZ and God knows how many male characters I've bought here.
This is a quickie I did this afternoon. Minor tweaking.
Got him a few hours after he was released. Sadly could only play with him today.
He is as I expected a very good character for the Genesis 2 male. IMO probably the best 3D male I bought here at DAZ and God knows how many male characters I've bought here.
This is a quickie I did this afternoon. Minor tweaking.
Thanks for the great comments and sharing your fantastic render. Really glad you like him and I hope you get loads and loads more great renders out of him. :)
Woohoo! I just read that owners of the Dan pack get an extra 20% discount.
Officially not within my budget, but after seeing all the renders, I needed to have him.
He is MINE ALL MINE NOW.
Expect some renders soon :D
Thanks for sharing all the great renders again. Really happy to see how much you like him.:)
I have noticed in the different renders a lot of the accessories from our other boys to be used as well, that's even more exciting to see, cause we put a lot of thought into what we want to create, so still seeing them being used so much after the original release is just fantastic. So thanks again for your support. :)
and yeah, the extra discount should have been applied all along, they just didn't put the extra info on the thumb right away. :)
Here is Oliver with some Dan and some Boris mixed in. One thing I need help with: I can't figure out how to get rid of the dark outline around the outside of his hair. I see that the hair already has raytrace and occlusion turned off, so it doesn't seem to be shadow or occlusion. Any suggestions?
It's the hair itself that you're seeing, it's about a 1/16 of an inch (1 mm) out from his head to avoid poke-through, mostly in Poser.
If you're using DS you can dial the expand-all morph to the negative until it's inside his head very slightly and let the collision detection pop it back out again. You might still get a little poke through by the temples, but there's a morph for that area too.
If you're using Poser you can still use the expand-all in negative but less so, and then clean up the poke through with the morph brush.. it's fiddly but it works.
So that was a compatibility trade off, really.. have the hair 1/16 of an inch away from his head or have no Poser support. It's all or nothing with Daz, and that was the better option. =)
Oh, another little tip.. if you see a tiny bit of pokethrough after the collision detection pops it out do a spot render to see if it's actually poking through... since the viewport usually only shows 1x sub-d if you render him with the HD morphs which are 3x you may not have the pokethrough when it's actually rendered.
Oh, another little tip.. if you see a tiny bit of pokethrough after the collision detection pops it out do a spot render to see if it's actually poking through... since the viewport usually only shows 1x sub-d if you render him with the HD morphs which are 3x you may not have the pokethrough when it's actually rendered.
I've worked on this for hours, and I cannot get it to work. It looks fine in the viewport but renders with poke through. I'm using pure Oliver (no other morphs mixed in) with HD. Can you give me some specific values to set for the negative !ExpandAll, Smoothing Iterations, Collision Iterations and Smoothing Type? I just can't find a combination that works. Thanks.
Been unable to do much rendering the last days, so poor Oliver had to wait a little before I could play with him.. when I did though.. he was amazing to work with :)
Here he is on a shopping spree with his new boyfriend <3<br />
Here honey, you carry this.. LOL typical. Now you need to do a render with like 12 bags and a few boxes
I've worked on this for hours, and I cannot get it to work. It looks fine in the viewport but renders with poke through. I'm using pure Oliver (no other morphs mixed in) with HD. Can you give me some specific values to set for the negative !ExpandAll, Smoothing Iterations, Collision Iterations and Smoothing Type? I just can't find a combination that works. Thanks.
This is definitely harder with the HD on.. it's pretty easy without it. Still working on it, got it close but still a few stubborn areas.
here he is having woken up on the beach ;P
Awesome =)
I've worked on this for hours, and I cannot get it to work.
This is definitely harder with the HD on.. it's pretty easy without it. Still working on it, got it close but still a few stubborn areas.
Okay, figured out what's causing the issue.. it's the veins that are on his forehead that are modeled into the HD morph. The mesh smoothing's collision doesn't see them apparently. I can get everything else to play nice with the included adjustment morphs except over those veins. Only thing I can think of the get around it is to make an HD morph for the hair as well. I have to run out to the pharmacy but I'll try to whip one up when I get back.
Here ya go.. Dial the !ExpandAll morph to -30, then the fix morph to 100.. apply your hair color of choice, then use the "!Disp Fix For Snug" matfile to get rid of the last little bit of pokethrough.
sooo tired... and sore.. but at the in-laws house now, computers set up mostly. Get to relax for a day now. Yay! Thanks so much for all the nice comments guys =)
Here ya go.. Dial the !ExpandAll morph to -30, then the fix morph to 100.. apply your hair color of choice, then use the "!Disp Fix For Snug" matfile to get rid of the last little bit of pokethrough.
This will only work in DS because it relies on the mesh collision calculations!
*Not tested on a posed figure, you may get a little poke through on the back of the neck but there's a morph for that
Thanks, Fisty, the updates help. I'm wondering though, if in the future, it would be better to make separate hair models for DAZ and Poser, so the DAZ model doesn't have to suffer through things like this to overcome compromises made for Poser. Are any of the product promos rendered in DAZ Studio? I don't believe any of them indicate which program was used to render them.
Comments
Got him a few hours after he was released. Sadly could only play with him today.
He is as I expected a very good character for the Genesis 2 male. IMO probably the best 3D male I bought here at DAZ and God knows how many male characters I've bought here.
This is a quickie I did this afternoon. Minor tweaking.
Fisty ;thought it looked better this way, caught me:-)
Thanks for the great comments and sharing your fantastic render. Really glad you like him and I hope you get loads and loads more great renders out of him. :)
Oliver is vacationing in Margaritaville. :)
Looking great :coolgrin:
Now he just needs a cheeseburger. :lol:
A quick render of Oliver
Here's Oliver at the beach. He really does render nicely! You may notice that he is wearing Dan's dog tags.
Woohoo! I just read that owners of the Dan pack get an extra 20% discount.
Officially not within my budget, but after seeing all the renders, I needed to have him.
He is MINE ALL MINE NOW.
Expect some renders soon :D
Thanks for sharing all the great renders again. Really happy to see how much you like him.:)
I have noticed in the different renders a lot of the accessories from our other boys to be used as well, that's even more exciting to see, cause we put a lot of thought into what we want to create, so still seeing them being used so much after the original release is just fantastic. So thanks again for your support. :)
and yeah, the extra discount should have been applied all along, they just didn't put the extra info on the thumb right away. :)
Here is Oliver with some Dan and some Boris mixed in. One thing I need help with: I can't figure out how to get rid of the dark outline around the outside of his hair. I see that the hair already has raytrace and occlusion turned off, so it doesn't seem to be shadow or occlusion. Any suggestions?
It's the hair itself that you're seeing, it's about a 1/16 of an inch (1 mm) out from his head to avoid poke-through, mostly in Poser.
If you're using DS you can dial the expand-all morph to the negative until it's inside his head very slightly and let the collision detection pop it back out again. You might still get a little poke through by the temples, but there's a morph for that area too.
If you're using Poser you can still use the expand-all in negative but less so, and then clean up the poke through with the morph brush.. it's fiddly but it works.
So that was a compatibility trade off, really.. have the hair 1/16 of an inch away from his head or have no Poser support. It's all or nothing with Daz, and that was the better option. =)
Thanks for the tips, Fisty. I'm using DS 4.6, so I'll try your suggestion.
Oh, another little tip.. if you see a tiny bit of pokethrough after the collision detection pops it out do a spot render to see if it's actually poking through... since the viewport usually only shows 1x sub-d if you render him with the HD morphs which are 3x you may not have the pokethrough when it's actually rendered.
I loved the pride tattoo and got inspired.
Here he is on a shopping spree with his new boyfriend <3</p>
I've worked on this for hours, and I cannot get it to work. It looks fine in the viewport but renders with poke through. I'm using pure Oliver (no other morphs mixed in) with HD. Can you give me some specific values to set for the negative !ExpandAll, Smoothing Iterations, Collision Iterations and Smoothing Type? I just can't find a combination that works. Thanks.
Been unable to do much rendering the last days, so poor Oliver had to wait a little before I could play with him.. when I did though.. he was amazing to work with :)
here he is having woken up on the beach ;P
Morning at the Beach
This is definitely harder with the HD on.. it's pretty easy without it. Still working on it, got it close but still a few stubborn areas.
Okay, figured out what's causing the issue.. it's the veins that are on his forehead that are modeled into the HD morph. The mesh smoothing's collision doesn't see them apparently. I can get everything else to play nice with the included adjustment morphs except over those veins. Only thing I can think of the get around it is to make an HD morph for the hair as well. I have to run out to the pharmacy but I'll try to whip one up when I get back.
Sorry, I got attacked by a wild Kevin.. I'll work on the hair now.
Bah.. I just realized I can't give out on HD morph, it has to be sold at Daz. Lemmy make a morph that pulls that area by the veins out, should work.
Here ya go.. Dial the !ExpandAll morph to -30, then the fix morph to 100.. apply your hair color of choice, then use the "!Disp Fix For Snug" matfile to get rid of the last little bit of pokethrough.
http://www.hybreednation.com/fisty/Freebies/FWOliver_SnugFit_DS.zip
This will only work in DS because it relies on the mesh collision calculations!
*Not tested on a posed figure, you may get a little poke through on the back of the neck but there's a morph for that
A Fisty talking to herself... first signs of madness? oh no... she already is. %-P
Anyhow. thanks for doing that :)
And WOW> great renders everyone. really love what you've done with him. Really love it.
Happy birthday Fred <3</p>
Happy Birthday Fred. :coolsmile:
It's an amazing character! Really compliments! i hope to buy it soon!
Happy Birthday day Fred and thanks for all the sexy things you make!
Can I play too?
Use
Genesis2 male
FW Oliver HD Megapack (http://www.daz3d.com/new-releases/fw-oliver-hd-megapack)
Gianni6 Fitness cover poses
Muscle Style for SY Swimwear (http://www.daz3d.com/new-releases/muscle-style-for-sy-swimwear)
sooo tired... and sore.. but at the in-laws house now, computers set up mostly. Get to relax for a day now. Yay! Thanks so much for all the nice comments guys =)
Thanks, Fisty, the updates help. I'm wondering though, if in the future, it would be better to make separate hair models for DAZ and Poser, so the DAZ model doesn't have to suffer through things like this to overcome compromises made for Poser. Are any of the product promos rendered in DAZ Studio? I don't believe any of them indicate which program was used to render them.