How do I merge M4/V4 again?
Alley Rat
Posts: 391
I seem to remember there being a way to make M4 into a morph for V4, and being able to use M4's textures on the resulting mesh. I don't remember if this would let me use M4's clothing on the resulting mesh, but I can model my own if need be. What I am trying to do is to be able to use my M4 characters with V4's 4K LOD mesh for Decimator/Poser Pro Game Dev/game testing. Am I better off just loading up the Figure Mixer in DS3A, using V4 as the base and loading M4, then exporting the 4K LOD with the M4/H4/F4 morph applied? Please help! :D
Thank you.
Comments
DS allows you switch UV's on the fly. There is M4 Enhanced/Mina
http://www.daz3d.com/m4-enhanced-mina-for-m4
This product has a V4 injection comparability and accepts V4 textures. The V4 compatible version is a separate obj and cr2. It does not use the standard V4.
I'm not certain outside of figure mixer or using a product like GenX, you can simply inject the M4 morphs into the V4 base. Could be wrong.
You can literally morph any Generation 4 figure into any other generation 4 figure because they share the same unimesh.
Load Michael - > Export as OBJ
Delete Michael
Load Victoria - > Morph Loader Pro
Choose the Michael OBJ and call it something memorable like M4 Morph
Enjoy your new morph
This works for any of the Gen 4 figures, including K4, though K4 needs some reworking due to the scale differences.
THANK YOU! :D That worked perfectly.
M4 has his own LOD already, if you don't have them you may want to re-download his files so you are up to date.
Thanks! :D I did just that.. I had been using the old installers because I wasn't sure how to "initialize" M4 when installing from a zip file. I did redownload and get the LODs. All is working now.