Summer Treehouse Cottage unloadable
nightwolf1982
Posts: 1,160
OK, just how much memory is needed to load this set?
Seriously, I just tried to load both the furnished preload and the unfurnished preload in DS, and it nearly maxed out my system memory - 4GB!
I literally cannot load the preloads.
Is anyone else having this issue?
Comments
I've tried both unfurnished and furnished, and watched RAM usage in Task Manager. In both cases the load peaks at around 4GB (for unfurnished) with the furnished version peaking at around 4.5GB. The RAM usage drops by around 2GB after load in both cases.
They should really put a warning on the set then, if I'd known it was that resource intensive I might have passed it up.
I was thinking the same with the Nature - Swamp complete scene, I knew it was heavy but it takes more than 8 GB just to load it (PP2012/64).
I didn't see anything on the sale pages prohibiting returns. If you are unhappy, return it for a refund. You might also want to tell the PA. There is a place and need for ultra detailing and very hi res textures. There are also times when a low res version will suit as well.
If you can't get more ram for your computer, and you can't lower the resolution of most of the texture maps, I would ask for a refund.
And for the PA's, that most of them are probably painfully aware of. Despite the ability of Windows 7 Professional 64bit, to utilize more then 128GB of ram, allot computers cant except more then 32GB (8GB x 4sticks), assuming the computer has the slots, and there not blocked by the CPU cooler. At 16GB in my computer here, that set pushes the limits of adding anything else to the scene, I can't use it at this point in time.
This news simply places that item back into the depths of my wishlist, pending more ram for my computer, that is at least a month away. It pains me to say that, as I was pondering spending my last tidbits this month on that set. Ironically the funds went elsewhere before reading this thread tho.
Adding RAM is difficult, since I only have two slots for it, and any upgrade has to be two matching sticks. Plus I'm not sure if my version of Windows (Windows 7 Home Premium) will recognize anything over 4 GB.
I'm going to try downgrading the textures, see if that helps.
Home 32bit 4GB Max
Home 64bit 16GB Max
The bigger question is, will the Motherboard except larger sticks. Assuming your running the 64bit version.
(EDIT)
I had done the downsizing of textures under XP, I made sure to make a backup of the original ones. I kept it simple for me, if it was 4k x 4k, I dropped it to 2k, anything around 1k x 1k and under I left alone.
Unfortunately, Polygon-counts also consume RAM, and there's nothing easy that I know of in studio to fix that. Even if there is, it would be directly noticeable in a render.
It dose come down to, how much work do you want to put into, something you paid for.
Of course, none of this is helpful if you're unable to load it in. This is definitely one of those instances where having the option for a lower poly version might have helped considerably. I love detail as much as the next person, but that's a lot of polygons to use on just a couple of trees!
The 4 trees the house is attached to comprise most of 3 million polys? If you are doing a render of the whole exterior, you aren't going to be that close to the trees to need that kind of detailing. If you are rendering close to the exterior, how much of one of the trees are you really going see? If you do an interior, the detailing on the tree is pointless.
I know it comes with an unfurnished pre-load but if it's that resource heavy, it should have pre-load or options to load just the tree house and the trees individually. That way if I needed just the exterior and one tree, I'm not wasting resources.