Collada Export from Studio

I've just purchased Vue Frontier 2014 on the strength of being able to export / import Daz Studio 4.6 files into it via Collada. My first attempt was not good - I used the "ready-to-render Dragon Slayer" file. The Alchemy Chasm export went well but the dragon and Michael figures were stretched and 'exploded'. Can anybody point me in the right direction for the correct set up in the Collada export box(es)?
Thanks in advance,
Dale (Earth Balm)
Comments
To be honest I'd suggest giving up on Collada between DS and Vue, go for Export and Import of .obj format.
Thanks for the reply.
I'd have to pay for the extra module or upgrade to Vue Esprit to import Obj files and I don't want to do that just yet.
Cheers though,
Dale
You sure? I thought even the basic Vue imported.obj out of the box.
No, I wish.
Frontier is the basic version (except fro the free Pioneer) and it only imports Daz and Poser files (Daz Studio via Collada) any other format requires 3Dimport module (approximately same price as upgrading to Vue Esprit).
I may be tempted...
Again, thanks for replying,
Dale
Dumb suggestion
Reimport posed obj into studio and export as collada
Or use Autodesk fbx converter on the obj
Vue imports collada fine. I do it all the time. Use the bake morph option and include keyframes. G2 also exports fine. Use settings for 3dmax.
Thanks for the replies, I'll try everything to see what works.
Cheers,
Dale
More time to elaborate: Only export one node (object) at a time. Since you will not be changing clothes, merge skeletons options should be checked in dae export. Same with bake scale, ignore invisible a nd collect maps checked. DO not merge materials, by map. Check animation (if you added keyframes), and do not include transformations. When you export you may want to select the lowest LOD and merge with texture atlas to gain maximum flexibility in Vue, and depending on your needs and system's speed/memory. In either case Select the merge skeletons (figure & clothe merge) to reduce overhead and simplify things.
If that does not work out, export as FBX and use the free Autodesk FBX converter to convert to Collada dae. Another option is to convert to Posers format. Poser just updated a "GAme Edition" that includes FBX.
Last word - Carrara appears to export dae more compatable, as does Poser. Older DAZ figures convert better. I do still export Genesis and Genesis 2, but usually via FBX and most often its decimated and texture atlased. Thats an easy and effective process. Many threads on effective methods:
http://www.daz3d.com/forums/discussion/1540/
http://www.daz3d.com/forums/discussion/28386/
http://www.daz3d.com/forums/discussion/19850/P15/#311489.
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519
Thanks for the detailed help Dream Cutter.
I'll check out all of the links and give the export settings a try, see what works best. I've also side-graded to Esprit for the render up and 3d import features.
Cheers,
Dale