Default Material
riccopt
Posts: 0
is there any way to remove all the materials from the models to a default material without having to do it one by one?
I know that on the older versions of daz3d (D|S 1.8) there was a free script to do it, but I couldn't find anything about it for the 4.6 version... I mean using flat colors instead of images...
also: is there any easy way to OUTLINE the figures? (without using shaders) it would be awesome if the was available to do...
Visual Style Shaders are not compatible with Graphic Art Cameras (or maybe I am doing something wrong)
apolo-test-render-pose.png
1200 x 1200 - 710K
artemis-test-render.png
290 x 590 - 284K
Comments
Yep. With the character selected, go to the Surface Tab, make sure the character's name is selected in the drop down, type in "Diffuse" in the search bar above the attribute dials, click on white box icon in the Diffuse Color box to get the pop-up menu, and click "None".
that will not remove the displacement, bump and transparency maps....
I was actually looking for something that will change everything to the default material settings...
even if that is not exactly what i was looking for that already helps a lot, so thank you for your reply!
Have you tried selecting the surfaces and applying the DS default shader (actually most shaders will remove the maps unless told to do otherwise) this should remove all maps.
VSS on the left, on the face is the default Daz3D shader, on the right the one I cleared (with another shader on the chest)...
engrave camera doesn't work with VSS... (you can see that the engraving is all the same on all areas with VSS)
thanks for the hint about the DEFAULT DAZ3D SHADER... that is exactly what I needed (well maybe a script to apply it to everything on the scene would be really nice... or a way to load only the OBJs without the materials when loading the figures on the scenes)