Recent renders, im still new

masonjakedixonmasonjakedixon Posts: 0
edited July 2016 in Art Studio

a while back I posted my first renders and and received a few constructive criticsims which I gladly accepted. so here are a couple of my new renders. check out my old ones all comments welcome

Model.png
1356 x 881 - 602K
1.png
1920 x 1816 - 4M
Post edited by masonjakedixon on

Comments

  • Richard HaseltineRichard Haseltine Posts: 101,375
    edited December 1969

    I don't know which clothing set you used on the female, but if it's made for that figure you may want to look for morphs and helper bones to adjust the hang of the loincloth - it looks a bit odd sticking out as it follows the hip's cant, and you have a bit of poke-through on the front. The net result, however, is very impressive for a newcomer.

  • masonjakedixonmasonjakedixon Posts: 0
    edited December 1969

    helper bones? lol you must be speaking good English cause I have no idea what that is lol I haven't really gotten to the nuts and bolts so to speak of yet nad thank you for letting me know. now that you mention it it does look a little odd

  • Richard HaseltineRichard Haseltine Posts: 101,375
    edited December 1969

    If you go to the Scene pane and use the little arrows next to the names to expand the loincloth, then its hip, then its pelvis (if it has one) you may see bones that aren't on the basic human - say front01 and back01 - and those may have more bones attached to them. Those are helper bones, also known as body handles - bones you can pose to adjust the hang of some clothing, just like posing the regular bones on a figure.

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