Problems with the Succubus Add-On product - What am I doing wrong?

MavroshMavrosh Posts: 111
edited December 1969 in The Commons

Hello everybody, I really need your help. Maybe I am completely blind and overssee something but for some reason I am having trouble with this ownderful product here: http://www.daz3d.com/succubus-add-ons

I actually bought it for my male characters and was really knowing that this might not be that easy, to get the tail fit to Genesis 2 Males and make it work. But so far I have managed to fit a lot of female items to men already and actually, this is not even the problem I am having at the moment. I did not even get that far!

So I have downloaded and installed said product and becaue I am curious, I wanted to simply load the snake tail only into a brand new scene - to try ouit the different material options. I wanted to decide which mats I would use for my character, so I could start to create the materials for the upper human part of him, fitting to the tail.

So as I said - I loaded the snake tail into a scene and wanted to apply a texture set on it but all I got was the message, that an error occured and that I need to check my log file.

My log tells me this:

"*** Scene Cleared ***
WARNING: fileinput\dzassetdaz.cpp(4283): Could not find node parent.
WARNING: fileinput\dzassetdaz.cpp(1657): Failed to follow node.
File loaded in 0 min 0.1 sec.
Loaded file: Snake Tail.duf
Loaded Morph Deltas in 0 min 0.0 sec.
Loaded file: PBMScalesHD.dsf
Selected node(s) not a valid hierarchy
Error reading file, see log for more details."

I use the newest version of DAZ Studio and work on a PC, if this helps any. Forgive me, I might simply be to blind to understand the problem. Of course I made sure that all the content was installed correctly and I can assure you - it is!

Thank you for your help. I really want to use this product as it looks very promising.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    The tail is designed to load onto a selected figure, and to create a geometry shell to help blend the transition between figure and tail - it's looking for and not finding the parent figure (hence the references to hierarchies).

  • SnowSultanSnowSultan Posts: 3,595
    edited December 1969

    I was able to load and the fit the tail to a Genesis 2 male without my scene clearing and with no errors (but it was not poseable and the morphs didn't work, so it was basically useless). It even geografted properly to the male figure. Could there be another reason why Mavrosh is getting those errors?

  • MavroshMavrosh Posts: 111
    edited August 2014

    I got a little closer to my problem now.... What I did:

    I loaded Genesis 2 female and then loaded the tail, made it fit to her and tadaaaah - I could change the materials. :) But I can only do it when it is partented to genesis 2 female, if I unparent it, I get the strange error message again. But this can be done then, change the mats while it is still patented to the female figure. The mats stay when I unparent the tail and now my next big step is making it fot to the Male figure.

    I tried to get around the autofit by doing the following:

    - Selected the tail and convert it to triax weight-mapping.
    - Launched the Transfer utility with the following settings:
    As Source I selelcted Genesis 2 Male, and for the shape I selected Clone and then Genesis 2 Female in the pop-up dialogue.
    For Target I picked the tail.
    I clicked the button to show the extended options and checked "Reverse source shape from target".

    My idea was to conform and make the tail fit perfectly to genesis 2 male without the autofit. I have read that this method has done wonders for hair props before.

    Unfortunately, I was not lucky with this as well. And here I was thinking, that the recent version of DAZ would maybe keep the morphs.

    Post edited by Mavrosh on
  • MavroshMavrosh Posts: 111
    edited December 1969

    I think I at least understand, whx my last descibed method does not work: The bones are changed when I try to make it fit. The tail bones dissappear and it applies the Genesis 2 Male bones to the tail, such as left and right thigh for example. Of course, this makes posing it in a snake way impossible. Is there a way how I can keep the original bones AND make it fit to another figure?

    (If not, I will make it fit manually and simply parent it to genesis 2 Males pelvis and use Photoshop... but this is such a pain in the rear end! ;) This is only Plan B... :D I´d be happy for every other solution. :))

  • Cris PalominoCris Palomino Posts: 11,352
    edited December 1969

    I was able to load and the fit the tail to a Genesis 2 male without my scene clearing and with no errors (but it was not poseable and the morphs didn't work, so it was basically useless). It even geografted properly to the male figure. Could there be another reason why Mavrosh is getting those errors?

    I also tried and as you say, Snow, the tail loaded onto G2M fine, but again, non-posable and materials could not apply. As Richard pointed out, I do think it has to do with the parenting setup. Richard, I believe everything was done with hierarchical saves, and that would indicate the figure it was parented to which is why the errors show up, I imagine.

  • MavroshMavrosh Posts: 111
    edited August 2014

    http://fav.me/d7fgbe9

    I now followed this tutorial to make the tail work with genesis 2 Male... I am so happy as it worked all fine with me!

    And the maps only can be applied, when the tail was fit to Genesis 2 Female before, which is really interesting. So I basically applied them manually to my tail when I got it fit to Genesis 2 Male.

    I am so happy it worked now. I just fell in love with that snake tail, that I simply HAD to make it work in a way. Maybe this tutorial helps someone else as well as this can also be useful for other fitting problems. :)

    Post edited by Mavrosh on
  • Cris PalominoCris Palomino Posts: 11,352
    edited December 1969

    Oh, that's good information. Thanks to Sickleyield, and to you for updating us. I have to try this now.

  • MavroshMavrosh Posts: 111
    edited December 1969

    I have for sure learned something new again with that! :)

  • MistaraMistara Posts: 38,675
    edited December 1969

    male succubus is an incubus.


    incubuses? incubi? :)

  • riftwitchriftwitch Posts: 1,405
    edited December 1969

    male succubus is an incubus.


    incubuses? incubi? :)

    Incubus/incubi; succubus/succubi. Pretty much for all Latin-based words that end with an 'i'. Not for octopus, though; that word is of Greek origin.

  • Male-M3diaMale-M3dia Posts: 3,581
    edited December 1969

    I took some time to see about getting the addons working with G2M and got them to work.

    First if you don't have the cross figure tool, I strongly suggest you get it:

    http://www.daz3d.com/genesis-2-cross-figure-resource-kit

    It's fairly simple to run the tool on the female items and get them to work without activating the autofit dialog. Just get familiar with the steps in the readme.

    I would do each attachment one at a time.

    1) Load the item on the female.
    2) Find the Cross Figure dial on the female and set it to 100. The the female will morph into the male shape.
    3) Select the attachment and double click the Cross Figure script that's found in the "utilities" directory. (you can also right click and "Create Custom Action" and it will be accessible from the scripts menu)
    4) Save the item back as a figure asset (if you write over the old files, it will bring up the same values so you don't have to type anything)
    5) Select the genesis female then create a Wearable file. You want to save the attachment (such as the wings) and the geoshell. (the geoshell has the transparencies)
    6) Copy the UVs for the Succubus items and the Genesis 2 Female over the the Male directory. They will be found here:

    \data\DAZ 3D\Genesis 2\Female\UV Sets (where your Genesis files are located)

    Copy them to:

    \data\DAZ 3D\Genesis 2\Male\UV Sets

    Clear the scene then load a G2M into the scene then apply the wearable file for the attachment to the figure. You now have the attachment on the male with the transparencies from the geoshell. And all the bones and movement works.

    It looks like a lot of steps but it really only takes about 2 minutes to do per item.

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