WASD movement like walking on ground
pixelquack
Posts: 288
When I WASD through the scene, the forward/backward movement is aligned to the camera angle. I look down and press W, the camera moves forward and dives, too. I'd like to be able to toggle so the camera aligns to the ground plane and moves at constant height level.
Comments
Lock the Y-coordinate of the camera.
Use I and K instead of W and S.
Just want to ask, what does WASD stand for?
EDIT: Never mind - I realized they are letters that represent the key commands to something.It's a pretty standard set of keys (on Anglophone keyboards) for navigation - W/S go forward/back, A/D either move or rotate left/right.
That changes pitch.
Any way to quick-toggle this? Won't work for perspective view I guess.
@Daz: I'd still like a global mode for that. Oh, and a fast move/leap modifier. Navigating large scenes is tedious.
I don't understand how that's different from what you're asking for.