Weirdness Exporting to Blender
Seems I only come around when I need something... so, let's get me squared away so you all can go back to what ever it was you were doing before I poked my nose in here again.
Ok, here's the thing: I'm exporting a figure as an .obj then importing it to Blender (don't ask, it's a sad story and I don't come out well in the telling). Anyhow, the women (I've only tried women and the Daz Troll) all have this crazy eye lash flap sort of thing (I can provide pictures if necessary) but the Troll does not. I have tried Aiko3, Aiko4 and V6. They all have the same eye flap.
If I go into the Surfaces tab (I'm using 4.5Pro... IIRC) I can turn up the opacity (which seems counter-intuitive) and see that the flap looks like it's supposed to be an eyelash mesh that will have an opacity map applied to it. Well, I'm pretty much guessing because I can't come up with a character MAT pose in my collection that utilizes it, but... yeah.
So, any help would be great. If there's a setting I need to do before I export, an export setting, an import setting on Blender, anything! I have banged my head against the wall on this for better than 10 hours, now I come before you, tail in hand, seeking assistance. Oh great internet, hear my plea!
Comments
Save yourself a lot of pain and use this http://www.daz3d.com/forums/discussion/2877/
Yup, that eyelash flap is the eyelash viewed without the transparency settings set correctly.
I use Blender to convert models I make in SketchUp and recently I've been making trees... the same thing happens with the leaves... since I was not going to actually use the tree in Blender, I didn't test this much beyond seeing if this worked, but this did seem do what it was supposed to...
http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Textures/Use_Alpha_for_Object_Transparency
I hope that will solve your problem, or at least head you in the right direction.
Edit- Yeah, what Szark said above... especially if you want to use DAZ figures... mcjTeleBlender is very cool.
I probably should have been more clear, but staying up all night working on a problem exacts a certain toll.
Blender is just a way point on my way to another application. No rendering, just some very basic mesh manipulation that I have easy to follow, in depth YouTube tutorials to follow. I tried to alter the mesh in Blender to get rid of the offending flaps but just made a mess of it.
I don't think making the flaps transparent in Blender will solve my problem, but thanks for the suggestion. I'll look into this McjTeleblender 2 but with 41 pages in a thread to read and not really sure it's going to somehow automagically address my specific issue that I'm trying to resolve I make poke around elsewhere first.
I also have older (not sure of the version numbers) of Hexagon and Carrerra if they might be helpful.
So... if anyone has any ideas about how to make the flaps go away (not disappear, actually be gone) I'd like to hear about it.
In Blender go in Edit Mode select the eye lash mesh. If it has multiple faces click on one Face (make sure you are in Face select mode and hit CTRL+ L (Linked) then hit X delete. If that causes a problem then before deleting hit P and choose Selection (this will make it a Separate object then you can delete it. If the Linked command only selects one side then repeat for the other.
Yes! Thank you, now I'm getting the sort of results I imagined possible.
However... (there's always a "but" isn't there?)
Sometimes when I select a face hitting ctrl-L doesn't grab the other linked faces, it just sits there.
Edit: Adding "Alt" to the mix of things I'm holding down seems to help.
Linked doesn't work hum
Rightly ho then try this.
In Edit mode with nothing selected can you select the material zone in the Properties Panel.
1 Properties Panel
2 Material Button
3 Select the eyelash material
4 Hit Select
this should hopefully select both
The hit P > Selection to separate it from the main mesh hopefully without messing up the remaining object ;)
5 Then in the Outliner Panel right click the separated object and choose Delete.
If that doesn't work then I am afraid you will need to select the Faces manually.... In Edit Mode Hit C and you should see a Selection Circle, scale it with the Mouse scroll wheel and click the Right mouse button down and move the Circle across the Faces you need to delete.
Delete Faces is best.
Eyelash flaps successfully removed!
(so far... until I discover I've inadvertently messed up the whole mesh)
What would really be nice is if this process didn't have to happen at all. The Blender tutorial I was following exported from DS, and imported to Blender without this happening. I've rewatched the video several times and I never see anything that would prevent the flap from showing up. Any ideas?
Sorry no I only use the Script to export from DS to Blender and I am fairly new to Blender really. I have dabbled in it over the years but it is only this last few weeks I have really gotten in to it.