Blurry Reflections without the huge render time

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  • JonstarkJonstark Posts: 2,738
    edited December 1969

    I was thinking it was a matter of doing several renders at different intensities of the lighting then combining to do tonal depth, but I have no idea whether that's right or not :)

  • HeadwaxHeadwax Posts: 9,964
    edited August 2014

    nice to see a scientist at work

    off the top of my head if you wanted to go post work way

    first render scene without reflections
    then render scene with reflections (not burry) and also render out a reflection pass

    in photoshop

    take first render and paste the reflection pass over it in a new layer
    make this a screen parameter (from memory?)
    copy this layer
    gaussian blur the top reflection pass layer (maybe try smart blur but prefer gaussian, you could also do a radial blur if you are fancy)
    change opacities of the two reflection layers to suit
    presto :) you have blurred reflections

    you could also drop a burred texture map in the reflection channel of your mesh but this might be a pita and not work depending on your uvee setup and how much work you want to do


    for hdri from a carrara spherical render

    you need to combine three or more renders with a program like eg http://www.oloneo.com/

    for the first render - arrange lights for best detail in highlights
    second render- arrange for best detail in midtones
    third render- arrange lighting to get best detail in shadows

    combine in eg http://www.oloneo.com/ and export as a hdri

    looking forward to more experiments from yourself


    PS blurred reflection method also (almost) works for fudging soft shadows but use parameter 'multiply' and probably smart blur rather than gaussian?

    Post edited by Headwax on
  • PhilWPhilW Posts: 5,144
    edited December 1969

    Yes you can do a number of spherical renders at multiple light intensities and then combine the results to get an HDRI. You should have a way to make any light sources visible so that they show in the final image. A pity that you can't output higher than 8-bit images. As a "by-the-way", Octane Render CAN output in HDRI formats and supports the spherical camera, so if you have that, you could more easily produce a spherical HDRI for use in the background.

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