how can you get animations of people to move realistic?
I mean animations of people and I don't mean it has to look exactly like how a human moves or acts but as close as possible.
I have messed around with animate 2 and I see a lot of animation done by people and videos and such of peoples animations using poser and daz etc. While they often are impressive work, I still think they lack a certain realism which is really hard to pinpoint and I certainly can't do any better. I am trying to find out and see what the most important methods are to make a character look like a real person when it moves but I am really unsure how it can be done.
Does anyone know the best methods or ways to make someone look as realistic as possible when moving? what is the most important thing to do when trying to attempt this in animation in daz. Thanks.
Comments
For me a lot of work goes into the timing of each motion. As we rotate a joint in RL there is a level of acceleration (forces) and precision (applied control) that must be simulated in each particular situation. The canned motions do not accomidate for so must be customized and thats tedious. The curve tools associated to node keyframes helps with this.
"How to get them to move realistically" is a remarkably difficult job. It is, in fact, the reason most movies use motion capture for a lot of their CG work. Too fast for an action and it looks robotic, too slow and it looks too flowy. Then there's things like anticipation and reaction movements, and all the little subtle background movements. For example, someone is sitting down, and simply waiting. You have to animate blinks, small fidgeting, breathing, the hands doing faint movements, minor torso movements, glancing around, and a whole lot more than you'd actually expect to have to do. Forget any one thing, and it falls back from "realistic" into the "Uncanny Valley".