Weird artifacts on surface
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Initial scene(first pic) has 2 ghost lights at the window and at the ceiling. When I add a meshlight outside(second pic) the floor starts to look weird, how do I avoid/fix this?
Tried moving to the world center, changing shaders on the floor(same artifacts at the same positions no matter the shader or tiling)
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144.png
1280 x 720 - 1M
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1280 x 720 - 1M
Comments
As a quick and dirty fix, try to raise the floor from the ground a little bit (0.1-0.5) (I assume the floor mesh is flat on the ground of the scene).
The floor is above the ground. There is one more light source, meshlight that illuminates bg image. When I turn it off those artifacts disappear. Or when I turn the sun-mesh off. So it's like there are too many lightsources, 4. Astronomical number for daz I guess.