Michael 4 mimic config
I have a character who has been morphed in faceshop. When I tried to lip sync the character, I had a problem with the bottom lip climbing over the top lip. It made me laugh but it isn’t what I’m after.
I’ve tried this with a basic M4 and don’t have the issue so it seems to be to do with the facial morph I’ve got following the application of faceshop.
I guess it’s a mimic configuration file thing but when I looked at the file, I found that unlike the DAZ config files, the individual components referred to are not by a specific name like head twist or jaw up/down etc, but by channel PBMCC ** numbers.
This is obviously a Poser throwback so, does anybody have a reference to what the codes are?
I’m sure that if I can tinker with the config, my character will speak and not look like someone has removed all his teeth!
I look forward to hearing from someone…
Best,
G
Comments
It sounds as if, ideally, you want to set correction morphs up for the expression morphs. This is a common issue when a morph reshapes areas like the mouth and the eyes (Aiko and the Girl, for example, have a host of correction morphs that kick in automatically when both the character shape and an expression are set). Obviously that's a lot of work, involving setting each expression you need to 1 and your face shape to 1, making a morph to pull the lips apart, separating that change from the basic face and expression morphs, and setting up the ERC so it is triggered automatically - whether it's worth it or whether you simply manually adjust the settings in Poser is going to be a matter of weighing the time taken and the knowledge required.
I see where you are coming from but with a Genesis character, the channels used in the mimic config file are identified as, for example "Head Twist".
In these situations, I've modified the config so that the mimic control is modified at source with solid results.
The M4 config file, presumably it's the Poser legacy thing again, uses alphanumeric tags, ie PMDCC55 which I assume, are channel identifiers. So, if I knew what those identifiers related to, I am thinking I could move the bottom lip zero, or relative start to a new value and job done.
What do you think and where can I get that info, I wonder..?
Best,
G
The expression morphs should use named channels - the PBMCC channels are a set of blank channels used for new morphs that don't need to use the ExP system - I would expect those to be the morph(s) generated by Faceshop.