Ooops, I just realized I got that from Diomede's post in the "Shows That Inspire Animations" thread. I mailed the link to myself to use in a newsletter, then later forgot where I got the link. So credit to Diomede.
Also being into making hand-drawn/painted animated cartoons, Dan Ritchie includes a bunch of handy tools for such things in PD Howler that are really fun!
I found out about them from the tutorial videos on the pdhowler YouTube channel, and had to have a bit of fun. Just scribbling and trying the tools, I didn't actually save anything I made. I'll have to do that some day.
Onion skinning allows us to set how many pages (if any) we see before and/or after the page we're drawing on - the tabley of paper being the frames of an animation. Then there are three complete sets of hand-drawn cartoon visemes for making characters talk. It even has the tools for converting sprite sheets to animation. We're talking an entirely different workflow from what I'm used to doing!
Comments
Ooops, I just realized I got that from Diomede's post in the "Shows That Inspire Animations" thread. I mailed the link to myself to use in a newsletter, then later forgot where I got the link. So credit to Diomede.
I thought it looked familiar
Also being into making hand-drawn/painted animated cartoons, Dan Ritchie includes a bunch of handy tools for such things in PD Howler that are really fun!
I found out about them from the tutorial videos on the pdhowler YouTube channel, and had to have a bit of fun. Just scribbling and trying the tools, I didn't actually save anything I made. I'll have to do that some day.
Onion skinning allows us to set how many pages (if any) we see before and/or after the page we're drawing on - the tabley of paper being the frames of an animation. Then there are three complete sets of hand-drawn cartoon visemes for making characters talk. It even has the tools for converting sprite sheets to animation. We're talking an entirely different workflow from what I'm used to doing!