Reloading the character morph with Morph Loader Pro
I though I knew this but now I am confused. I have made a loose fitting coat for M6 and rigged it with Reverse Deformation (using Transfer Utility). The result looks less than stellar so I think I can correct the error by reloading the coat- the original pristine shape I made. But when I use the Morph Loader Pro and change the name to FBMMichael6 and check Overwrite Existing Deltas the coat jumps up and settle above the figure! What am I doing wrong?
?
Post edited by vintorix on
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Are you sure you are using the same prset when importing the OBJ for Morph Loader as you did when importing the OBJ for rigging?
Yes I am using all default (Daz units 1cm) not changing anything. I have tried other (bought from Daz Store) figures, exporting as obj and importing with Morph Loader Pro and it always is the same error, the garment comes in to high. On the other hand when I try with V6 using FBMVictoria6Body as name everything works as expected.
I tried with FBMMichael6Body as name and this time it didn't change the position but I cannot see any improvment of the mesh.
FBMMichael6
FBMMichael6Body and
Michael 6
all works (in that it is accepting the morph).
FBMMichael6 is the only one who actually beautify the mesh, but unfortunally scaled up so it no longer fits. How do you know what name to use?
You need to make sure you reset any scaling performed by the shape to 100% before exporting as the emsh, since scaling isn't included in the deltas and so you are getting scaling inherited from G2M and the scaling embedded in the mesh shape.
Problem solved!
Ok when I checked again the M6 default size is 103.6 % Nice!. So I must have done the mistake in the beginning when my attention was diverted by all the problems stemming from Poser's different size... I have not confirmed yet but it must be that.
No wonder there are so few loose garments for Genesis..! ;)
Edit:(Victoria 6 default size is 100 % That is the reason there are no problem with her.)