Breaking down a group of surfaces that are all connected.
murmturner
Posts: 0
Hi, I have a car that I purchased & would like to chrome the bumpers but they are connected to the body surface. There is no separate selection to the bumpers. Is there a way to break the selection down to make them individual selections ?
Thanks for any advice !
Paul.
Comments
To select individual polygons and create a new surface: Tools > "Geometry Editor". In the viewport, click on one poly to select it then hold Ctrl down and select any other polygons you want (or optionally you can select with a rectangle). To remove a polygon from a group of selected polygons, ALT key and Left Mouse. Right click and choose Geometry Assignment > Create Surface from Selected. (you can also TEMPORARILY hide polygons here with "Polygon Visibility" > "Hide selected", but this isn't saved with the scene. Give the new surface a name. You will then see a new material zone in the "Surfaces (color)" pane. You can set it to 0% opacity to make it permanently hidden.
Which part isn't working? (One of my steps seems incorrect, you can't find the resulting surface, setting the opacity on the new surface doesn't make it transparent, etc.)
Mate thanks for that, awesome ! I'm new to this stuff, I've lived my life in Photoshop & thought another dimension could be good for a change. There's no doubt I have a lot to learn but you answered my question so clearly it was a breeze to understand & has opened a whole new part to this software that will make all the difference !
Again Thank You !
Does anyone know of a tutorial - video or walkthrough - on using the Geometry Editor (aka polygon thingabob) ?
http://www.daz3d.com/forums/discussion/42088/