Camera Shader: altering default camera

Cross22Cross22 Posts: 66

I am looking for documentation or examples on how to alter the default camera behavior using shader mixer.

For the sake of argument, let's say I like the default renderer, but I would like to add a checkerboard pattern on top of the output image. We have a generator for checkerboards and various mixer / math bricks. So that part is straight forward.
What I don't know is where to get the default color/opacity values from? Is there a brick or variable for that?
Once I have blended the values- what is the output/root brick to attach my color & opacity values to ?

Comments

Sign In or Register to comment.