Martial Arts Dojo and Interior Issues

Saba TaruSaba Taru Posts: 170
edited December 1969 in The Commons

Hello, everyone! I couldn't resist the Martial Arts Dojo bundle, but I've run into a slight problem using the items. Hopefully someone will have a solution, and I truly appreciate any and all help. :)

To get an image of the interior that matches that of the promos, you have to use both the Dojo and the Interior sets together. While I'm a bit upset over this (it wasn't mentioned on the product pages that if you bought just the interior, it would be nearly useless since it doesn't come with a floor and the walls look unfinished), but I have the bundle, so it was no big deal. I just have to remember I can't use the interior on its own.

Except that if you load both the preload interior and the preload exterior, it slows down my viewport to the point that it's unusable. It lags so badly that I'm sure my parents (who live almost 1k miles from me) can hear my frustration. It happens with the preloads and it happens if I try to load the pieces individually to build a complete structure. Changing display styles and cameras and making sure my texture settings aren't on max doesn't seem to help. All of this is before I even add lights or characters!

Before anyone asks, I'm on a Mac running OSX 10.9.4 with a 3.5 GHz 6 core Intel Xeon E5, 32 GB of RAM, and dual 3 GB AMD FirePro D500 graphics cards. I also made sure I'm running the most up-to-date version of DS. My system should not be brought to its knees by these two sets loaded into the same scene. I've run far more polys through Poser and Vue with no problems.

Does anyone have any ideas? Please? :)

Comments

  • V3DigitimesV3Digitimes Posts: 3,150
    edited December 1969

    For your issue I don't know, I have bought only the interior.
    I think there must have been an issue since too many elements are missing... So I guess this should be corrected. Normally, as said on the product page, only two sfrog plants have been used more than the product to render the promo images. So, maybe the rest of the walls and the floor have just been forgotten on the way...
    I'm waiting for the update which will give a floor and walls too :)

  • SimonJMSimonJM Posts: 5,980
    edited December 1969

    Just loaded both pre-load parts (dojo and interior) on a sort of similar specced Win7 machine and there's not observable issue with viewport lag.

  • Saba TaruSaba Taru Posts: 170
    edited December 1969

    SimonJM said:
    Just loaded both pre-load parts (dojo and interior) on a sort of similar specced Win7 machine and there's not observable issue with viewport lag.

    I'm okay with it just being me, as long as I can find a way to work around the issue. This is the only set I've had any problems like this with. So weird. :)

    Thank you for taking a look on a Windows box!

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Saba Taru said:
    Before anyone asks, I'm on a Mac running OSX 10.9.4 with a 3.5 GHz 6 core Intel Xeon E5, 32 GB of RAM, and dual 3 GB AMD FirePro D500 graphics cards.

    Have you checked that the graphics drivers controlling your AMD cards are up to date? What OpenGL version do you see when you open the "About Your Video Card" dialog? That's one of the major factors in how well your system's hardware can keep up with displaying the Viewport in a really resource-heavy scene.
  • Saba TaruSaba Taru Posts: 170
    edited December 1969

    Saba Taru said:
    Before anyone asks, I'm on a Mac running OSX 10.9.4 with a 3.5 GHz 6 core Intel Xeon E5, 32 GB of RAM, and dual 3 GB AMD FirePro D500 graphics cards.

    Have you checked that the graphics drivers controlling your AMD cards are up to date? What OpenGL version do you see when you open the "About Your Video Card" dialog? That's one of the major factors in how well your system's hardware can keep up with displaying the Viewport in a really resource-heavy scene.

    Thank you for the reply. Drivers are all up-to-date. OpenGL version according to DS is 2.1 (which DAZ says is the recommended version for DS 4.6+ at the moment). According to specs, the cards will support OpenGL 4.1 and OpenCL 1.2 under Mavericks.

    I would understand the lag if I asked my computer to do something stupidly memory intensive, but it honestly should not be having these issues with just these two sets loaded. It is ONLY these two sets that are causing a problem. Everything else that I've tried has worked beautifully.

  • V3DigitimesV3Digitimes Posts: 3,150
    edited December 1969

    In DAZ preferences (edit/preferences) you can adjust the way openGl will handle your scene.
    Maybe you can decrease the requirement for this specific scene and see if this help.
    An image of what it looks like...

    InPreferences.JPG
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  • Saba TaruSaba Taru Posts: 170
    edited December 1969

    Hi, Kadix! Thanks for the suggestion, but that was the first thing I tried. While performance improved, it wasn't enough. :blank:

    I love how this set looks, and I don't want to return it, so I've decided to just port it over the Poser in pieces and re-rig the thing and set up the textures so they're Poser native. There's no reason it shouldn't work in Poser. :)

    Thanks for the help, everyone!

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Saba Taru said:
    Drivers are all up-to-date. OpenGL version according to DS is 2.1 (which DAZ says is the recommended version for DS 4.6+ at the moment). According to specs, the cards will support OpenGL 4.1 and OpenCL 1.2 under Mavericks.

    That OpenGL version does sound a bit low, though. My card is an ancient NVidea GeForce GT240, and even it can give me OpenGL 3.3.0 with the current drivers (updated just a few weeks ago). And it's a tricky business guesstimating what kind of scene might trigger Viewport lag; I've had it pretty bad with eight Generation 3 figures plus hair, clothes, etc., and with just a single huge environment with lots of complicated buildings. You never know until you try.
  • Saba TaruSaba Taru Posts: 170
    edited December 1969

    That OpenGL version does sound a bit low, though. My card is an ancient NVidea GeForce GT240, and even it can give me OpenGL 3.3.0 with the current drivers (updated just a few weeks ago). And it's a tricky business guesstimating what kind of scene might trigger Viewport lag; I've had it pretty bad with eight Generation 3 figures plus hair, clothes, etc., and with just a single huge environment with lots of complicated buildings. You never know until you try.

    Yep. You never know. Except in this case, I know it's something about these two sets together in DS combined with my system. This set works fine in Poser (i have both the interior and exterior loaded in the image below, even if you can't see the interior) without any lag at all. :)

    Dojo_Test_v1.jpg
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  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Hi Saba!

    First, thank you for enjoying the set. I am glad you like it. I see you found a work around for the issue described in your original post but I wanted to come in and offer some feedback. I apologize for not seeing this until now. I don’t get a chance to watch this forum often as I am usually nose deep in my modeling programs.

    So here we go.. my responses are below yours:

    "To get an image of the interior that matches that of the promos, you have to use both the Dojo and the Interior sets together. While I’m a bit upset over this (it wasn’t mentioned on the product pages that if you bought just the interior, it would be nearly useless since it doesn’t come with a floor and the walls look unfinished), but I have the bundle, so it was no big deal. I just have to remember I can’t use the interior on its own.”

    I am sorry this did not seem clear on the product page. In order to help out here, I’ve included a screenshot of the store page that highlights the areas of any product page for any product where you can find things like product requirements and what is included in the pack. I hope this helps to clear up the confusion.

    And for a bit of explanation:
    I include interiors of my environments quite often. Not every environment designer does this. You will see mostly exterior sets offered with no interior add on. The reason for this is due to the time it takes to create these sets. I feel that offering an interior is a great value add to the existing product but I also recognize that not everyone wants them or wants to light them. So in order to find a happy medium and to recoup the investment of my time to make these, I offer plenty of ways you as a customer can choose what you want: Exterior only, Exterior and Interior, Lights and/or the whole bundle set. Now.. would it be possible for me to include walls, ceiling and floors with the interiors? Technically, sure.. but it makes no sense. You’d then have two ceilings, two sets of walls, two floors and double the data for each of these assets. I started making these options available in my releases this year and so far they have been well received. I welcome your feedback if you have other thoughts.

    And for your second issue:

    "Before anyone asks, I’m on a Mac running OSX 10.9.4 with a 3.5 GHz 6 core Intel Xeon E5, 32 GB of RAM, and dual 3 GB AMD FirePro D500 graphics cards. I also made sure I’m running the most up-to-date version of DS. My system should not be brought to its knees by these two sets loaded into the same scene. I’ve run far more polys through Poser and Vue with no problems.”

    Oh man how I agree with you, here! I am also a Mac user and I have this exact same problem with my own sets as well as with other environments I load into Studio. I started experiencing it with 4.5 and it has not improved since. I found a work around that helps quite a lot. It is in preferences. If you change that drop down on the attached screenshot, and try again, I’d be really curious to see if it works for you the way it did for me. This is truly annoying and I am sorry you had this experience. :)

    ~Bluebird 3D

    Preferences_and_DAZ_Studio_4_6_Pro.jpg
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    Martial_Arts_Dojo_Interior.jpg
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  • Saba TaruSaba Taru Posts: 170
    edited December 1969

    Hi Saba!

    Hello! :)

    I am sorry this did not seem clear on the product page. In order to help out here, I’ve included a screenshot of the store page that highlights the areas of any product page for any product where you can find things like product requirements and what is included in the pack. I hope this helps to clear up the confusion.

    And for a bit of explanation:

    Oh, I know and I totally understand where you're coming from with that from a product development and ROI standpoint. I look at both of those places in your screen shot on a regular basis, but sometimes it's hard to match the descriptions with the images as they're presented and keep them straight (at least for me if I'm looking at a million things at once). It's my fault I missed it, but still frustrating. My only suggestion would be to include an image of just what you get instead of the combined sets. I think that, more than anything else, would have alleviated any frustration I felt looking at the interior products.

    And for your second issue:

    Oh man how I agree with you, here! I am also a Mac user and I have this exact same problem with my own sets as well as with other environments I load into Studio. I started experiencing it with 4.5 and it has not improved since. I found a work around that helps quite a lot. It is in preferences. If you change that drop down on the attached screenshot, and try again, I’d be really curious to see if it works for you the way it did for me. This is truly annoying and I am sorry you had this experience. :)

    Ah, ha! It's not just me! YAY! Er... I mean... Oh, no! Someone else is having the same issue (and it means I'm not crazy with regard to this one issue, at least)! ;-P

    You know... I'll be honest... I never, ever would have though to increase the settings when I have a display problem of this nature instead of decreasing them. Setting that one to "Best" does seem to have vastly improved the viewport performance. There is still some weirdness, but it's minimal compared to what it was before. Thank you very much for letting me in on that gem! :)

    With that said, I've already exported everything into Poser and have set up the objects and materials to load natively. All of the items in the bundle (with the exception of the lights, of course), look beautiful in Poser with some material adjustments. I couldn't be happier with my purchase. Thank you very much for making the set and I hope to see more of that style architecture in the future. :)

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