Changing the value of a morph on a g8 figure

This seems insanely simple, but the sample scripting and other questions posted on here do not seem to have much direction to give me.

I want to change the value of a handful properties so I can run a script and have the selected propertyies' value change to a value written in the script.

I know how to select the figure and read the skeleton and locate bones, but I'm not quite sure how to find a property and then change its value. Is there something similar to "findbonebylabel" but for morphs?




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