Texture resources
Sylvan
Posts: 2,711
I am wondering where people get their textures from.
So far, I found http://www.cgtextures.com/ and of course DAZ's library in the shop but I am looking for a much larger library...
I have also looked at Filter Forge, anyone has any experience with them?
Post edited by Sylvan on
Comments
Morguefile.com and Fotolia.com
Morguefile has some decent free items. I had a temp subscription to Fotolia after a Corel purchase.
I used some flower and plant pix from Morguefile in my "NVDawn" MFD textures on ShareCG.
My collected textures are pretty random and unorganized as well as incomplete, however I have found a bunch I believe either on Renderosity in their free stuff section, or possibly ShareCG, or maybe both, mostly small clusters of things from various artists. While I have never taken my own advice on this because I'm a slacker, you might consider spending a day taking pictures of random surfaces around your home/town; I bet you could collect a fairly hefty collection of useful materials just from stuff you see every day. Some with very even fine grained materials could perhaps be made seamless with your image editor. Also investigate the various effects your image editor may already have built in that could be used to create patterns.
If you need human resource photos go to 3d.sk. They also have a large section of other textures as well.
I have taken some pictures of things like asphalt, concrete, carpet, and tile to use as seamless tiles. Making seamless tiles isn't as easy as it sounds. Even though all image editing programs have a button or a plugin for that, the results sometimes need to be tweaked. If you take the seamless tile and tile it 5x5 or 10x10, it might become apparent that more tweaking is needed. There are tons of seamless tile textures on ShareCG. Some may work well, some may not, depending on the scene.
I use a combination of Filter Forge, Allegorithmic software, my Canon T2i, and Photoshop.