Carrara FilmBox export to Unity 3D
Is there anybody with experience exporting Carrara scenes (including animations) in FilmBox format to be imported into Unity 3D ? I tried to create a test file, but it was so problematic (none of the animations played correctly in Unity 3D, some of the parts were positioned in a wrong place - mostly the rotations were incorrect etc.) it would be easier to export separate parts and do composition and animation in Unity 3D.
Perhaps I am doing something wrong...any tips on settings, gotchas etc. ? If there is anybody who had any success to get Carrara content into Unity 3D I am definitely interested to hear about his/her experiences.
Another question : any chance to convert Carrara shaders into Unity3D format ?
Comments
did you find the answer? I'm working on a similar project do you know how to export shader's and textures and move them into unity with the object?
Try to check this thread, lots of interesting information there : http://www.daz3d.com/forums/discussion/17822/#265016
Thanks! this is a great resource.