Striped Skin Problem

Devilslake1313Devilslake1313 Posts: 142
edited December 1969 in The Commons

I don't know if you can see the skins on the women but I have no idea why this happened. They all look like leopards or tigers . I used an advanced spotlight and ambient light and I'm thinking something is way off with the shader rates or something in that area. If someone has an idea of what's happening I would greatly appreciate it.

Party_On_test.jpg
1200 x 1000 - 761K

Comments

  • Scott LivingstonScott Livingston Posts: 4,340
    edited September 2014

    This can happen with characters that use the Age of Armour Subsurface Shader. It's more noticeable when the character is small or at a distance, or the render itself is small. You'll need to reduce the shading rate on each of the affected characters' skin surfaces (on the Surfaces pane). I'd try going to 1.00. You may also need to reduce the overall shading rate of the image (in the Render Settings).

    Post edited by Scott Livingston on
  • 3dTox3dTox Posts: 82
    edited December 1969

    If you have the plastic or gummy shaders by AOA, they have some quick presets I use sometimes when this happens. Just highlight the surfaces you want to fix and chose the one for human sized figures. For not so close renders like that one, you can use the small setting and it might work better.

  • Devilslake1313Devilslake1313 Posts: 142
    edited December 1969

    Thank you one and all I did suspect shader rates but was unsure of proper settings and I am also using the BWC Skys 2 a couple of times when this happened but not really see it as the offender. I totally love all these products I just need more learning time and experience with them. But the way Lilth is my new favorite awesome job to the creators of the very special character.

  • Devilslake1313Devilslake1313 Posts: 142
    edited December 1969

    Thank you Scott that was indeed the problem and I start off on 1 as a base point all the time now thanks again for yours and everyone's help.

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