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You can.
Simply load Lyra into the scene, then whatever clothing you want to fit to her, but don't conform it.
Still in the Assemble room, select the clothing and enter edit (model) mode.
Reshape the clothing to fit Lyra. For this, I always begin by selecting the entire mesh and use the scale and rotate tools to get it as close as I can before making more precise changes.
Soft selection is your friend, not only for shaping smoothly, but it also shows us if the clothing has parts that are separate meshes that are not welded (separate parts won't discolor from the soft selection) - so we can be careful not to wreck the clothing in places that are not attached.
For buttons and the like, I simply ignore them when shaping the cloth to fit, then select a couple of verts that form a loop of the button, use Loop to draw a ring of polys, then increase the selection to engulf the whole button. If it doesn't loop, I just use a very high number in soft select - then move the buttons, one by one to where they need to be against the new shape.
Keep in mind that some things are easily reshaped in this way, others are not. I often just give up on the latter, unless it's something that I really want to use, at which situation I just endure and pateintly work away on it.
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Once you're done reshaping:
My video for this whole process is part of my Modeling for Genesis article
There's also a whole lot more we can do with it to make it work even better. See my Content Creation Tools info for videos and articles about all of this wonderful stuff.
I do these sorts of things quite often when I'm making a new character, like Rosie 5. She's wearing all custom attire.
Another method that I've not tried on any of Vyusur's figures, is the Clone method. Whether or not this tutorial works for her custom figures, we can make clones for her figures as well!
So if the video tutorial method doesn't work, instead of using the auto-fit method he describes,
I've never made my own clone before. I'll have to try it!
It's that Manga/Anime simplistic look. Just another style of toon person. The beauty of Aiko and Hiro is that they can also look cool with realism textures, while still using their stylized shapes and oversized eyes.
I don't usually go that route either, but I do like to see what people do with it. And then now comes Rosie 5, with that stylized look. But she's... well... I can't give that big of a spoiler just yet! ;)
...and Koukotsu had/has a great talent for AO rendering! Man, I loved those renders!
Here's some of Koukotsu's Mulberry renders, often done with very few lights and Ambient Occlusion turned on
Thank YOU! You're the one who created them!
Such a talent! They're unique and just gorgeous!
I've never liked duck noses, stupid homeless eyes, and too little distance between nose and lips.
i'll stay with putting my aiko3 clothess on g8
If you have a G8 version of Aiko clothing saved somewhere on your computer then you can easily fit it to Lyra with one of built-in fitting templates.
!!!
this is the Ava standalone figure. same place as Lyrra.
the new pbr plugin imported the iray shader from the mat thumnail in like 30 seconds
didnt bring in to ds yet. this is pure carrara X.
Looking very nice! I've never tried pbr plugin on human figures in Carrara yet.
Looking very nice! I've never tried pbr plugin on human figures in Carrara yet.
i was scared was gonna have to set it for every shader domain/material zone. it did the whole figure's maps in one step.
This is a common thing for me to set up a shader for every single material zone manually.
Me too.
I know. I learned it from you.
theres a lot that multiply with white color when applying poser shaders.
the fenric shader tweak takes care of all the mipmaps with one tickbox