Help! Omnifreaker's SSS shader

DisparateDreamerDisparateDreamer Posts: 2,506
edited December 1969 in The Commons

I need to add map tiling and map offset (horizontal, vertical) to the SSS shader. It just has that really annoying, limited function "Map Tiling U" and "Map Tiling V"

I tried messing around. I need all the basics- bump, disp, specularities, diffuse, ambient, and subsurface, plus the map tiling and stuff.

How can I set that up??? If anyone can help me I';d be hugely thankful (possibly in the form of monetary reward?)

Comments

  • scorpioscorpio Posts: 8,413
    edited December 1969

    Exactly which shader are you having problems with?

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    omnifreaker's HSS base shader, which is used on the Generation 4 elite textures (but i am not using their textures, just the hss base shader)

  • scorpioscorpio Posts: 8,413
    edited December 1969

    omnifreaker's HSS base shader, which is used on the Generation 4 elite textures (but i am not using their textures, just the hss base shader)

    Why that shader in particular it is an older shader and doesn't have as many options as later ones such as the ubershader.
    I think you should be able to upgrade to the Ubershader without loosing any settings.

  • scorpioscorpio Posts: 8,413
    edited September 2014

    Sorry I just checked the Ubersurface doesn't have the map offset either, the Ubersurface 2 does and has an upgrade icon as well.

    Post edited by scorpio on
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