Please - Help in making a ravaged foot
Cougar Madcat
Posts: 12
I'm using the Genesis 2 Female base.
This is about a character I have whom I'm going to use for several images. My issue is that her left foot is supposed to be damaged badly. Her toes are fused together and so are the bones but the foot is relatively the same shape except it looks kind of like a shoe cobbler's work shoe like:
I have tried finding a way to do this but I'm stuck with ideas. I want her foot to actually look "wooden" as if the foot is heavier than normal and the toes to not show when doing images without footwear.
Would anyone have any ideas of what I can do to get this look?
Comments
I'm thinking polygon editing tool to create new material zones. You can put the toes side by side after you take out the curved mesh that is on each toe- so you only have the flat part. You would click the cog for each toe that has the parameters and turn parameters off so you can perhaps even overlap the toes. Since you got rid of the curved part, the flat part would like next to each other and appear as one surface.
I've never used a polygon program but I can look at that option.
If you search Polygon Group Editing Tool I did a thread on it and there are other threads as well.
EDIT: And these are for D-Formers, if you want to try that route.
Novica’s Q&As; On Setting Up: http://www.daz3d.com/forums/discussion/41191/
Carnite’s Video Tutorial For Landscapes: http://www.youtube.com/watch?v=7SEBV2GHJHA
For Clothing: http://www.youtube.com/watch?v=GoGqfV8E7Co
Polygon Group Editor
Create Your Own Surfaces http://www.daz3d.com/forums/discussion/29270/
How to delete polygons & save the remainder: http://www.daz3d.com/forums/discussion/39322/#576570
How To Hide Polygons: http://www.daz3d.com/forums/discussion/28138/P375/#451083
Tutorial: http://www.daz3d.com/forums/discussion/42088/
It's not clear to me what you want the foot to look like, texture-wise. Should it literally look wooden? Or do you want it to look like skin that kind of has a wooden appearance? In terms of the shape of the foot, one thing you might try is to actually put a stocking on it, to cover the toes. You'd have to use shaders and/or textures to make the stocking look like a foot rather than clothing. The seam where the stocking meets the leg would be one concern...you could create an opacity map to blend them.
I think I will try to sock first then get into polygon stuff later if it works. Thank you both for your help! I'm going to take a look at those tutorials a bit later. They all look interesting.