It has been a long time since I worked with emotiguy.... the sportspack and had worked on a brain pair but the old computer has died and I am now trying to set up a computer with the programs I need to start back again. The only way I could figure out a good looking brain was to use 2 emotiguys morphing one to the left side and one to the right side... I couldn't get the morph looking good enough.
Just rendered in Daz Studio Emoti Guy with map off texture inserted into Diffuse Color
and bump map inserted to Displacement Strength (strength set to 100%)
from the textures rendered in Filter Forge Pro. I have set horizontal and vertical tiles to 2.
Gamma 2.2 in Render Settings.
I am working on the morphs a bit with only studio and it is a learning process. I miss having the other editors... now if I can just find the backup copies to re-install the other programs. Here is another attempt.
Comments
Check out JoeQuick's "Universal Brain Squid" free on ShareCG:
http://www.sharecg.com/v/73858/browse/21/DAZ-Studio/Universal-Brain-Squid
Charlie
I need it for Commercial use.
If anyone is willing to create a displacement/bump map to give it a brain pattern, please PM me a quote.
-MJ
someone with the full version of Filterforge easily could
I only have standard that does diffuse jpegs of limited size :lol:
you can use this one
It has been a long time since I worked with emotiguy.... the sportspack and had worked on a brain pair but the old computer has died and I am now trying to set up a computer with the programs I need to start back again. The only way I could figure out a good looking brain was to use 2 emotiguys morphing one to the left side and one to the right side... I couldn't get the morph looking good enough.
Good luck
Caligreal
Just rendered in Daz Studio Emoti Guy with map off texture inserted into Diffuse Color
and bump map inserted to Displacement Strength (strength set to 100%)
from the textures rendered in Filter Forge Pro. I have set horizontal and vertical tiles to 2.
Gamma 2.2 in Render Settings.
Below are the textures rendered in Filter Forge Pro, so you can use them as you wish.
With Render Maps off.
Bump map
Diffuse map
Normal map
Ambient Occlusion map
Reflective Occlusion map
Does anybody knows where one can use Ambient Occlusion and Reflective Occlusion maps in Daz Studio material?
I see that someone else worked on it... I still cant help it ... this is first attempt with just the bump map and some color changes.
Using round ball from Sports Pack and diffuse and normal map tiled 7 times.
Ambient Occlusion map as a Diffuse Color, also tiled 7 times.
I am working on the morphs a bit with only studio and it is a learning process. I miss having the other editors... now if I can just find the backup copies to re-install the other programs. Here is another attempt.
Thanks Artini and Caligreal!
Caligreal, I really like how your version is coming out. Please keep me updated on your progress.
-MJ
hehe got hex working a bit more