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Comments
Render time
sometimes determination just isnt enough.
trying to get the pose controls to show up.
showing up isn't enough, control not working.
changed the parent string on the arms up/down.
so now it shows up.
then was like, mebbe it needs the individual left and right controls.
updated the parent string.
changed visible to true
changed the presentation group, took hidden out of the string.
now i need snacks and some rejuvenation.
prolly needs all these set to 8_1
invaluable pbr lighting plugin info
https://www.daz3d.com/forums/discussion/comment/3458691/#Comment_3458691
interseting post in comons.
dummy files blocking stuff g8 stuff on g8.1
https://www.daz3d.com/forums/discussion/477386/how-to-get-genesis-8-expressions-working-on-genesis-8-1
pretty dastardly. copied down the info in case thread gets deleted.
the cowbell with the Toon Cow crashed carrara.
this preset fixes a ghost node pareting issue.
been 3 years, i've not found a way to fix the g8f toe bug with a preset.
what i do, when i'm ready to save a g8f character to carrara,
i swap in a temporary Genesis8Female.dsf file.
its in the DS content Data folder C:\DSLib\data\DAZ 3D\Genesis 8\Female
its a notepad operation,
paste in the list of missing vert values to the section under root region, maps. values [
where it says count, update the number to 2,467 Save
in Carrara save your g8 character to carrara, using the g8f character preset.
then in your ds content data folder, swap back in the original Genesis8Female.dsf
back to business as usual.
attached a text file with the missing verts list
well, i figured out how to add the missing polyes to actor from inside the plugin,
Using the gometry editor tool.
man it sux. to know how to fix it, but no way to legally put it in a preset
But thank you for identifying the probloem and sharing the solution.
i'll try 1 more support ticket. i been sending one annually for the last few years. lol
after this i put the issue to rest. tis a shame, but whatcannayoodo
Genesis 8.1 already has all toes polygons in the feet region, whereas G8 has some toes polygons assigned to the actor region.
I don't know how to make all the G8F characters and pose controls work on G8.1F?
shapes don't show on the parameter tab
adding a convert rigging button to the ds toolbar is a timesaver. also added a save character preset.
from the menu, its window, workspace, customize.
the toolbar tab.
in the left column look for the action, and drag it over to the toolbar list.