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This was made in Hex and rendered in Poser
...Hexagon has just been too unstable for my purposes. I have no issues with Carrara plus it has specific tools for text/logo generation.
I wasn't addressing you, I was responding to this:
I won't argue that Hex is unstable for a lot of people, I've never had a problem with it on 5 different computers now, but I guess I just must be consistently doing something wrong that it always works for me? I don't know.. I just get rather defensive when people say it can't do things that it clearly can. I paid $2 for it on sale many years ago and it pays my rent and feeds my family.. yes I'm a fangirl, but I have a good reason to be.
There are some 3D character sets on ShareCG:
http://www.sharecg.com/v/6664/browse/11/Poser/Letters-and-Numbers-1-for-Poser
http://www.sharecg.com/v/7957/gallery/11/Poser/Letters-and-Numbers-2-for-Poser
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...there is also Super Shine Top Coat whihc will apply a shiny surface to any texture.
I know Carrara supports 3D text and logo design. Could one create text in Cararra and export it to Daz as a .obj?
Very easily. You could even use deformers on it and then export it. Speaking of deformers, they can be keyframed (as nearly everything in Carrara can be), and animated to get cool effects.
You can also use animated textures, either imported movie or image sequences, or procedural shaders.
Then there is physics simulations, which can then be converted to keyframes (rigid body) or not. User's choice.
http://www.youtube.com/watch?v=hGtFqiKy3qU
I keep meaning to open Hex, but I never have. Carrara and Hex are supposed to work very well together from what I hear.
The advantage of Carrara's text is that it is editable. Meaning that if you decide you don't like the font, select the text object and go to its editor, highlight text in the entry field and then select a different font. You can convert the text to a vertex object if you wish, but it isn't required. Once converted to a vertex object, you lose the functionality of the text editor, but gain the modeling abilities of the vertex modeler.
Oops. I should have typed modifier instead of deformer.
Editable text, metallic shaders and bend and twist modifier.
...Carrara - Daz, works like a charm.
Thanks.
Hi Fisty.
I have used Hexagon a lot previously. It was one of the most intuitive 3D tools I have.
Somehow the latest version of it crash or hangs pretty often for me.
Could you please mark two faces on two objects and try to click on "Bridge" function in Hexagon.
On my computers it always make Hexagon not responding in Windows 7 64 bit.
Thanks in advance, if you will find the time to check it.
I keep meaning to open Hex, but I never have. Carrara and Hex are supposed to work very well together from what I hear.
The advantage of Carrara's text is that it is editable. Meaning that if you decide you don't like the font, select the text object and go to its editor, highlight text in the entry field and then select a different font. You can convert the text to a vertex object if you wish, but it isn't required. Once converted to a vertex object, you lose the functionality of the text editor, but gain the modeling abilities of the vertex modeler.
Hi,
Could you make a text created in Carrara easily UV mapped, so the textures will wrap up properly?
And if so, how do you do it?
The attached image shows why I use the elefont -> Silo solution to create 3D Text.
I was not able to create the text in Hexagon for all characters I need.
(All texts are exported as *.obj file and imported into DAZ, no texture is used).
Hi,
Could you make a text created in Carrara easily UV mapped, so the textures will wrap up properly?
And if so, how do you do it?
The text will be created with shading domains for the side of the letters, the bevels of the letters, the front face of the letters and the back face of the letters. I believe that Carrara applies its own internal UV to the letters. Probably planar. You can't edit the UVs unless you were to convert to a vertex object. I've converted text to vertex objects before, but had no need to adjust the UVs. If you're applying metallic shaders, why would you need an image map? Baked reflections?
I won't argue that Hex is unstable for a lot of people, I've never had a problem with it on 5 different computers now, but I guess I just must be consistently doing something wrong that it always works for me? I don't know.. I just get rather defensive when people say it can't do things that it clearly can. I paid $2 for it on sale many years ago and it pays my rent and feeds my family.. yes I'm a fangirl, but I have a good reason to be.
I didn't intend to upset anyone. Please forgive me. Like I told Evil Producer, the fault lies with MY abilities (or lack of), and the software I went with was the equivalent of an Easy Button for me. It had "all the features I needed" for this one very specific project, all in one product, very intuitive, and took me minutes to accomplish what I spent days learning how to do elsewhere. Peace.
Thanks for your answer. I have found a way to fast and easy UV map letters in Blender. It is not perfect, but it works well for many shaders
with emboss/relief etc.
Below are some example renders from Daz Studio 4.6 Pro of letters made and UV mapped in Blender 3D.
... and more Daz Studio renders ...
... but of course, it can be simple like this below...
Very nice work on those textures.
...indeed, looks very good.
I wish I could wrap my brain round Blender's UI. Tried to get into it several times only to give up in frustration as it felt so cumbersome compared to other 3D software.
I will admit that of all the modelling software I looked at, the nicest and easiest UI to work with is Hexagon's. I just wish I could get it to stop freezing up ten to fifteen minutes into a session.
For now I'll have to stick to creating text/logos in Carrara (which yes, does have a few issues of its own) and importing into Daz as the workflow seems to be the most straightforward.
Thanks for the comments, evilproducer and Kyoto Kid.
Most of the renders was made with Pd-Metals Daz Studio Shaders by parrotdolphin
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=106810
As a matter of making letters and UV mapping them, I learned that from:
Blender Tutorial: Wood Chipping Text Animation
http://www.youtube.com/watch?v=YFmN7eTNfNw
It is a very well done, step by step tutorial, covering also some other topics.
I have made the letters with Blender 2.72b and it worked the same as explained in the tutorial.