Making Auras?
waterfire7412008
Posts: 6
I've seen plenty of recommendations on making auras around people or objects with the Reality Plugin, but is there any way of doing this with daz?
Comments
Have you checked out some of Jepe's products?
http://www.daz3d.com/jepe
You might find something there that you can use, such as this bundle:
http://www.daz3d.com/jepe/jepes-z-bundle-iii
Or you could post-work them with these Photoshop Brushes:
http://www.daz3d.com/magic-effects-brushes-for-photoshop
Charlie
You could create a Geometry Shell, with an offset the desired distance from the figure, and make that glow (using ambient or UberSurface).
I have been after this also for years and never found a satisfactory solution. I tried what you might call a geometry shell in Bryce using metaballs years ago but I was not happy with it. How would you go about making an offset geometry shell in D|S?
I use Omnifreak's Uber-volume dust. It takes a little bit of tweaking in the surface editor to get it just right, and there is an issue with the alpha channel becoming visible in the hair and eyelash transparencies, but here is a sample of something I made entirely in DS.
I love it! thanks for the ideas. I dont have Omnifreaks uber dust (is that in ubersurface2 layered shader?) but I have fog tool 3 and advanced spotlights so I am working on something.... actually I am trying to make chakras with more of a vague cone shape for illustration/education purposes. Fog tool is intersesting but hard to shape. not sure how to get cloudy forms from a basic geometric cone.
wow! I just did a search and found an UberVolume cone that looks like it will work great for my purposes! Now if I can distort them just a bit to make them seem more organic...
There is a 'Glow' effect like a halo around a light built into daz studio. It is a shader that can be applied to a surface, you just have to find a surface the rough shape of your person (Like a pare of coveralls, or body-suit). Over size the item to encompass the individual, and apply the 'glow' to that surface.
It is described here, and on threw the next few pages.
http://www.daz3d.com/forums/viewreply/633185/
Is this what you're using?
Instead of using the cone, I make a cube, because of the lower poly count, either to fit the interior, or around the object, then apply the "!UberVolume Base" to the cube, using the same process that you would apply a shader. Then apply your preferred volume effect. I don't remember what package this was a part of. It seems like I've had it since my first dabbling with DS, since Victoria 3 was in fashion. Perhaps one of the moderators will recognize it.
Not Exactly what I used. The 'Glow' effect puts a halo around something to mimic a bright object, tho it dose not cast light out onto a scene.
For a candle I put the 'Glow' on a sphere, with a point light in it. For a Lightsaber, I used an Uber-light-tube thing inside another cylinder with the 'Glow' on it.
Those lights in your screen-cap are part of the Uber Lights included with Daz Studio. Szark knows way more then I do about that stuff. Covered at least in part on the first page of that thread I linked to in my former post.
(EDIT)
Yes, I renamed the primitives in the scene tab, so I would not get lost working on the lightsaber.