Creation Machine

edited December 1969 in The Commons

This goes with studio 4+ which I have. I can't seem to get studio and bryce to bridge as I once did. If I get this, can I export/import the whole thing (textures etc) into bryce?

Comments

  • TotteTotte Posts: 13,956
    edited December 1969

    kzerial said:
    This goes with studio 4+ which I have. I can't seem to get studio and bryce to bridge as I once did. If I get this, can I export/import the whole thing (textures etc) into bryce?

    It's a pretty huge model, might be tight on Bryce RAM but AFAIK is should work.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    If you are having problems using the bridge, load the model into DS. Export as an obj (make sure you put all the files for the export in a single folder you can find). Close DS, launch Bryce and then import the obj file.

    You may have to adjust size and tweak materials but you can save the imported obj as a Bryce obj preset which will make it easier to use in Bryce.

    Bryce is a 32 bit app. Even if you are using a 64 bit OS and DS version and have lots of RAM, Bryce can utilize more than 4 GB.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    The problem could be with the textures. Bryce uncompresses textures as it loads models, so they come in at kb sizes equivalent to a tiff or BMP.

    AS icprncss said Bryce is a 32 bit app and only uses 2gb of RAM, unless you have made it LAA, in which case you can use about 3.4gb of RAM.

    Also if you are using a Mac you will have problems as Bryce is not compatible with any OS X newer than 10.6

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Ooops. Forgot about the mipmap thingy.

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