hiding surfaces and pwGhost
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I'm using the M3 skeleton with pwGhost's Phantom.dsb applied (color changed), but when I go into the Surfaces(Color) pane and set Opacity Strength to 0 for the helper surface , the helper (rings around the neck, arms, etc., like handles) is still visible as a dark shape. I'm assuming this is due to some property or effect of pwGhost; does anybody know how to make the helpers truly invisible in this situation?
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72 x 98 - 14K
Post edited by sriesch on
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I think if you go to Scene and click on the Helpers and then set Visible in Render to off although you still see them when the scene is rendered they aren't. I had the same in one of my scenes and I think that was how I did it. If I have time I will go back and look :-)
Had a look.
It is P3 and M4 Skeletons I have. :red:
There is an Icon for 'Opaque Helpers' and 'Transparent Helpers' for M4. Don't you have that for M3? Clicking on 'Transparent Helpers' removes them.
According to the blurb for the M3/V3 skeletons.
'Contains Easily Hide-able "Helper" Group Geometry Making Posing These Skeletons as Easy as Posing V3 or M3.'
Try typing 'Skeleton' into the search above the contents pane and see what it finds.
Some shaders can override the visibility toggle, if the helpers have there own material reapply the DAZ Studio Default shader.
jestmart
When I use the 'Transparent Helpers' on the M4 Skeleton they don't show up in the render using pwGhost’s Phantom shader.
Fishtales, thanks for the comment about the comment on geometry. I didn't even realize the handles had nodes I could hide; I looked again, and realized they are just called Abdomen, rCollar, neck, etc. Hiding them works of course.
I'm glad you got it sorted.