ISO: Inexpensive Simple Sci-Fi Office/Room

MJ007MJ007 Posts: 1,683
edited December 1969 in The Commons

Hello all,

I am looking to create a simple Sci-Fi office that I plan to be apart of another set. It is required the office has sliding entry doors and allows Commercial usage. It is preferred the room was elliptical or circular in shape. It would be awesome if it were FREE. I am looking for a "Ready Room" kinda room/office.

Any ideas?

-MJ

Comments

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    My first thought is something by 3dc, over at rendo. Pretty sure we aren't supposed to post links, so I'll just say search for Ship Elements B6: Briefing Room over there under 3dc's store, though he has several other similar scenes. At this exact moment the set is at full price, but the dude has constant sales cycling through his products in his store, and if you've got the patience the wait a little eventually you should be able to pick it up for 30% to 50% off. And his products are already pretty low priced for pretty good usefulness and quality. He's got some Star Trek type characters in the renders of the product, but I think at a glance the scene could easily be used for any sci-fi 'ready room' and isn't necessarily 'trekkie'. Though you might like 'trekkie', so it might not matter (me, I'm a Firefly kind of guy).

    Also VanishingPoint has a number of very inexpensive sci fi scenes, mostly starship bridges, but has at least one ready room (name of the product is 'Starship Ready Room', that might fit the bill. Several of the VanishingPoint starship bridge scenes have ready rooms built into the design as well, again for fairly modest prices too. (also at rendo).

    Lately I've been padding out my sci fi scenes, I'll put on my thinking cap and see what else I can come up with that may or may not fit the bill.

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Also coflek-gnorg over at Rendo has several sci fi scenes which might fit, for a grittier look. Check out the 'Battle Council' scene for one example, though it's nearly $12 so may be a bit pricey. It also has windows overhead to let in the starlight, but that may not be what you're seeking. It occurred as a possibility though, thought I would mention it.

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Here at DAZ there's also

    http://www.daz3d.com/odysseon-station-observation-deck

    which might serve too. Ordinarily I'd say it's too pricey, but during the last day of the PA sale it's 50% off, so might be do-able.

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Here's a construction kit that might work if you wanted to build your own. I think it would require a bit of texturing to make it really shine, but see no reason it couldn't work if assembled right, and it's super inexpensive right now:

    http://www.daz3d.com/environments-props/s-f-c-s-sci-fi-construction-set

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Applejack over at rendo has some stellar sci-fi interiors, none of which are quite right, but several of which could be repurposed to work. Take a look at AJ Medical Bay for example, you could probably just strip out the medical beds, slap in a sci-fi lookin' table and chairs and it would work fine.

  • MJ007MJ007 Posts: 1,683
    edited December 1969

    Please, keep the suggestions coming. So far, I havent seen anything that really fits the set I am looking to match, but somethig i stumbled on by accident looking for 3-D-C's Briefing Rooom, but coflek-gnorg Briefing Room. I am looking to match a "Ready Room" to Command Center 2050 and coflek-gnorg set looks closer to that set than 3-D-C's which is entirely too clean. Same with VP's Ready Room. But its much more "Price Friendly" so I am trying to see if i can make it work.

    -MJ

  • JonstarkJonstark Posts: 2,738
    edited December 1969

    Hmm, sounds like you don't want the antiseptic clean lines but rather a lived in (perhaps even grimy) look. Of course it could simply be a matter of retexturing a cleaner looking product to look a bit dingier, but I'll keep thinking about it, there are certainly lots of products with the dirtier look.

    Maybe this is swinging too far the other direction, but try taking a look at 'Spaceship Segments Vol4' by coflek-gnorg over at Rendo. This is a build-a-room kit with walls, corners doors and windows for a sci-fi room, but might fit the bill. You'd still have to find some appropriate furniture the match, maybe throw a viewscreen up on the wall, but otherwise could be more in line of what you're seeking.

  • AbendwindAbendwind Posts: 44
    edited December 1969

    Have you considered some of Mapps' "Horror Classics" over at Rendo? They're generic room construction kits with a rugged and used look. "HC6 - Dead Space" has texture options as not to look too gritty. The props that come with it are geared more towards cargo bay/storage room type of environments though, so you may want to bring your own furniture.

  • bytescapesbytescapes Posts: 1,841
    edited December 1969

    If you suddenly find a wallet stuffed with $100 bills lying in the street, you'll want to look at Stonemason's store, particularly the modular SF products. Some of his older ones are not very expensive, although they may not be precisely what you're looking for.

    There's a free set called The Facility among the free buildings at PoserDirect which might be of interest.

    Otherwise, I second the recommendations of cofiek-gnorg and Applejack over at Rendo.

  • MJ007MJ007 Posts: 1,683
    edited December 1969

    What are you exactly looking for?

    Pretty much as i described in the original post... a small Sci-Fi Office/Ready Room to go with the Command Center 2050 set at Rendo that I can use for commercial purposes and cost me very little... preferably FREE.

    The props for the room I can find throughout the Poserverse, so im not really concerned with that, however just trying to find that right kinda room given my preferences is a tad difficult.

    -MJ

  • MJ007MJ007 Posts: 1,683
    edited December 1969

    I found something on sharecg that I thought given the general design and price would be acceptable:
    http://www.sharecg.com/v/39124/browse/5/3D-Model/Scifi-Room-with-a-view
    but in trying it out, I wasnt able to open/close the door as shown in the promo for the prop.

    So my search continues...

    -MJ

  • AbendwindAbendwind Posts: 44
    edited December 1969

    MJ007 said:

    http://www.sharecg.com/v/39124/browse/5/3D-Model/Scifi-Room-with-a-view
    but in trying it out, I wasnt able to open/close the door as shown in the promo for the prop.

    If that's the only issue, a bit of creative fiddling should make it all work. I downloaded the prop (thought it might be useful to have at some point too, so thanks for the directions ;)) to see if this would work:

    Fire up DAZ Studio, import the room and switch to polygon group editor mode. Right-click the viewport -> "Polygon Assignment" -> "Create Surface". This will be the surface we'll assign our door to, so you may want to name it aptly... "Door" springs to my mind. ;-)

    Now click and drag to select all the polygons that make up the door (and only those). Selecting the right ones is where the fiddling comes in, as DS isn't really perfect for this kind of editing. But with a simple model like this, it should work without much fuss. Once you have the door selected, right-click the viewport again, -> "Polygon Assignment" -> "Assign To Surface" -> "Door" (or whatever you called it). Set "Door" to opacity zero, and there you go, the door is open. Don't worry if you missed a few polygons that are still visible, you can still select them individually and assign them to "Door".

    Safe your edited prop as a scene.

    If you want more than just visible or invisible door options, like an animation of the door sliding, or a scene with the door jammed mid-way, just merge a second room prop into the scene and make everything except your new door surface invisible. Now you can x/y/z translate the second prop, and voila, your own makeshift sliding door.

  • Velvet GoblinVelvet Goblin Posts: 532
    edited October 2014

    Abendwind said:
    MJ007 said:

    http://www.sharecg.com/v/39124/browse/5/3D-Model/Scifi-Room-with-a-view
    but in trying it out, I wasnt able to open/close the door as shown in the promo for the prop.

    If that's the only issue, a bit of creative fiddling should make it all work. I downloaded the prop (thought it might be useful to have at some point too, so thanks for the directions ;)) to see if this would work:

    Fire up DAZ Studio, import the room and switch to polygon group editor mode. Right-click the viewport -> "Polygon Assignment" -> "Create Surface". This will be the surface we'll assign our door to, so you may want to name it aptly... "Door" springs to my mind. ;-)

    Now click and drag to select all the polygons that make up the door (and only those). Selecting the right ones is where the fiddling comes in, as DS isn't really perfect for this kind of editing. But with a simple model like this, it should work without much fuss. Once you have the door selected, right-click the viewport again, -> "Polygon Assignment" -> "Assign To Surface" -> "Door" (or whatever you called it). Set "Door" to opacity zero, and there you go, the door is open. Don't worry if you missed a few polygons that are still visible, you can still select them individually and assign them to "Door".

    Safe your edited prop as a scene.

    If you want more than just visible or invisible door options, like an animation of the door sliding, or a scene with the door jammed mid-way, just merge a second room prop into the scene and make everything except your new door surface invisible. Now you can x/y/z translate the second prop, and voila, your own makeshift sliding door.

    In Poser's group editor, you can select polys by material or by group, which makes a lot of things much easier. Also, rather than make the door invis, you'd just spawn a prop for the room and another for the door, parent the door to the room, and adjust the rotation center of the door so that it swings open the way you want it to. I know DS has extremely good content creation tools built in, so I'm fairly confident you should be able to do something like that as well, though, alas, I don't myself know how. Heck, you should be able to completely tear apart a room, wall by wall, ceiling, floor, panels, windows, whatever, and then reassemble it however you like. I do this ALL the time. It's hella fun. I think the vendors would be sobbing if they could see what I do to their sets. :D

    Post edited by Velvet Goblin on
  • MJ007MJ007 Posts: 1,683
    edited December 1969

    Unfortunately, I use an older version of DS and i dont think those options are available to me. However, I was reviewing the .mtl file for the prop, and was hoping I could actually add an entry to cover the door which would give me the option to just make the door invisible and then just find another door prop to put in its place.

    Ive never done anything like that before so i dont know how possible or not it is. But after researching what a .mtl file was, thought it might be possible.

    -MJ

  • Three WishesThree Wishes Posts: 471
    edited October 2014

    I grabbed the model and did a very basic slice & dice on it. If you'll import the two objects using the same defaults, the door should snap into place. No fancy control dials, alas, but it should slide along the Z-axis. Just parent it to the room if you intend to rotate the set, and sliding should remain true along the child's relative Z.

    https://www.dropbox.com/s/64vg2qhmbhaaxys/SciFiRoom.zip

    Edit: Oops, fixed link.

    Post edited by Three Wishes on
  • MJ007MJ007 Posts: 1,683
    edited December 1969

    dhtapp said:
    I grabbed the model and did a very basic slice & dice on it. If you'll import the two objects using the same defaults, the door should snap into place. No fancy control dials, alas, but it should slide along the Z-axis. Just parent it to the room if you intend to rotate the set, and sliding should remain true along the child's relative Z.

    https://www.dropbox.com/s/64vg2qhmbhaaxys/SciFiRoom.zip

    Edit: Oops, fixed link.


    Much appreciated. Still have to figure out a way to remove the original door.

    -MJ

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