"Slenderpants" Thong Pant G8/8.1F

Did this item to relearn how to make conformer stuff in all the new versions.

A model of the classic ladies' thong pant, rigged in DAZ Studio for Genesis 8/8.1 Female. 978 polys. A good assortment of Iray materials are included, as well as some shaders that allow for various degrees of transparency simulating thread weave.

NB: the thread weave shader (used for bump and transparency cutout) is intended to be used with "flood fill" materials that don't care about UV scale, the bitmap is 512x512 scaled waaaayyyyyyy down via UV tile settings to allow for reasonably good detail. If you want to mix this idea with any other scale-dependent surface settings you would need to use a different set of bitmaps, with much higher resolution. Not hard to do but texture file size and memory usage at render will be much larger. The Texture Shaded preview mode is not too bad, but you can switch the viewport render mode to Iray if you want to see a high quality preview before final render.

NB: the morphs, weights and JCMs are in a "good enough" state and work fine in a big variety of poses. If you find a position or shape that makes the mesh break, try dialing up the "FBMExpandAll" morph, or the other usual methods of dealing with pokethrough etc.

https://sharecg.com/v/97233/view/21/DAZ-Studio/Slenderpants-Thong-Pant-G8-8.1F

 

 

Slenderpants 01.jpg
1000 x 750 - 449K
Slenderpants 02.jpg
799 x 1035 - 283K
Slenderpants Backview.jpg
600 x 450 - 170K

Comments

  • HylasHylas Posts: 4,987

    Looks great, thank you!

  • SeraSera Posts: 1,675

    Very cute. Thanks!

  • These look great, thanks bunches.

  • HylasHylas Posts: 4,987
    edited March 2021

    Edit: Nevermind

    Post edited by Hylas on
  • HylasHylas Posts: 4,987
    edited March 2021

    Gallery link

    Auto-fit did give me some trouble with the spread legs... worked around it with a spot render :)

    Screenshot 2021-03-01 202418.jpg
    590 x 544 - 27K
    Post edited by Hylas on
  • SquishySquishy Posts: 460
    edited March 2021

    That's hilarious :) Yeah the spread legs thing is a poorly auto-converting JCM, not much to be done about that other than hand creating JCMs and I am absolutely not bothering with that.

    e: Very cool that you got the leopard print combined with the gold clothish shader, I didn't think to do that. Looks great :)

    Post edited by Squishy on
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