UATHelper: Packaging (Windows (64-bit)):

UATHelper: Packaging (Windows (64-bit)):   ERROR: Missing precompiled manifest for 'DazToUnrealRuntime'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DazToUnrealRuntime.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'DazToUnrealRuntime'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in DazToUnrealRuntime.build.cs to override.

I'm getting this error every time I try to package my game. is this fixed or not I'm very confused.

Comments

Sign In or Register to comment.