Are there Any Shader Tree Tutorials
Zach Wilson
Posts: 92
Are there any good in-depth shader tree turtorials or a list of shader recipeces. My search on Youtube didn't turn up much.
Comments
Bunyip listed a ton of shader resources, including tutorials, in the introduction to this Challenge. Scroll down to the 6th post.
It may overload you a bit. :)
In Carrara, Multi Channel shaders are the most written about, and the easiest to understand (for me). Multi Channel Mixers and Layers List are a little more complicated.
This one is pretty cool in that he (Cripeman) shows various tweaks to some shader aspects that we may not have known before
Here's the Shaders category of his tutorials, but scroll down and check out some of the videos that haven't been assigned to a category yet as well. Shader possibilities are so vast that it would be a huge work to try and cover it all in one volume - especially if we add plugins to the mix.
Cripeman's Shaders videos
Here are GKDantas' video tutorials on shaders, but it seems those might be more basic for what you're looking for, but who knows? He may just have some tips that can help you out!
GKDantas' Shader Videos
and then there's this:
► Comprehensive List of Video Tutorials on Carrara - by FractalDemensia
The purpose of this thread is to collect, consolidate, and make available a comprehensive list of all video tutorials available on Carrara.
Thanks for the replies. This is great. It's gonna take me awhile to sort through all this.
I set that Challenge up as a resource for both experienced and newbie Carrara users, hope it's of help !
This thread inspired me to offer a recipe. This is similar to a method used by PhilW in his tutorials, which are amazing and fantastic Carrara learning resources. One difference is the degree to which I rely on environmental functions to separate the areas of the building. Find the sample file attached as a zip to this post.
- I start with a simple cube.
- I change its dimensions to be a plain building. See dimensions here.
- I then use only procedural shaders to make it look enough like a building that it could be used in a background.
- I use "layers list" and "multi-channel mixers" quite a bit.
- For opacity masks and blenders, I use the envionment funcitons of elevation and slope to create a base for the building and a roof.
- I created and saved a base shader using simple colors to separate the shader areas. I used red, blue, yellow, and green.
- I then created a sample building with a large block base and grungy red brick facade, dotted with gray windows and topped by a dirty roof.
Feel free to adjust and use this shader 'recipe'. See attached zip.
Primitive Cube is a Building using Only a single Procedural Shader
I did a small adjustment to have a layer for a crown for the building top. See attached zip.
very cool Ted
+1
Good work and thanks for the zip file.