How do you apply morphs 'in-situ' rather than 'relative to T pose' ?

Hi all,

I have a peculiar problem where I can't get morphs to work relative to a posed figure when using an external app.

If for example I pose a figure with conforming clothing and there is some poke or other issue that needs the mesh adjusted, I can export the clothing to Zbrush, fix it and then send back to Daz. In this case the morph works relative to the figure in its current pose.

If however I export the item as an .obj and edit it in another package and then load it back in with the morph loader, the morph works relative to the 'T pose' ie it uses the T pose as the base to move from rather than the current position.

Is there some switch somewhere that I am missing so that the imported morph works relative to the current position instead of the base position ?

I should add that making clothing morphs in the T position works perfectly when I export and import .obj, just that when I start from a posed position it still works relative to the T pose unlike Zbrush which morphs 'in situ'.

Sorry for the complicated explanation, any help appreciated.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited October 2014

    You need to enable Reverse Deformations in Morph Loader Pro, in the settings for the morph, to get the relative adjustments only.

    Post edited by Richard Haseltine on
  • edited December 1969

    Thanks man, your a superstar !!!! That works great.

    I only just noticed the drop down arrow next to the morph with the options, doh !

    Thanks again, you have no idea the grief I've had trying to figure this out, lol.

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