Web API for displaying 3d mesh

Mosk the ScribeMosk the Scribe Posts: 888
edited December 1969 in The Commons

Hi. I'm going to be working on a project with some programmers, and we're looking for a web plugin or API that they could use for displaying, shading, and manipulating 3d meshes programmatically. Any suggestions for what I could look into?

Would Unity 3D be an option for this? I know they let you code in C#, python, and their own version of javascript, and that they have a Unity viewer that lets you play games on a browser.

Would welcome other suggestions (and comments about whether Unity would make sense)

Thanks

Comments

  • SlimerJSpudSlimerJSpud Posts: 1,453
    edited December 1969

    www.ShareCG.com uses a model viewer from http://www.migenius.com/ For an example, look at this model and click on one of the 3D links. Is that what you're looking for? I think it only requires that the model be "studied" by the software when it is uploaded. Some content creators choose not to use it. It is rather slow, but that may just be the site.

    http://www.sharecg.com/v/78263/browse/11/Poser/Overhead-projector

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited November 2014

    I bought 3DSOM webviewer plugin for DAZ studio 3 quite a few years ago,
    sadly it is no longer sold in the store
    but it was quite good,
    They used to host DAZ Original mesh on Artzone encrypted with it for embedding
    I used it on myspace when I had an account.
    this is a crappy Bulldog I made on google sites btw

    Post edited by WendyLuvsCatz on
  • SotoSoto Posts: 1,440
    edited December 1969

    I use this and love it. But not sure if it`s what you want.

    http://p3d.in/

  • RuphussRuphuss Posts: 2,631
    edited December 1969

    Hellboy said:
    I use this and love it. But not sure if it`s what you want.

    http://p3d.in/

    for me it does nothing
    how can i use it ?

  • Mosk the ScribeMosk the Scribe Posts: 888
    edited December 1969

    Thanks for the replies so far. Not sure if those would work. I'm not looking simply to display a textured mesh. I need an API (application programming interface) that computer programmers can plug in to so they can adjust certain aspects of the mesh dynamically - for instance, to apply new shading over an area if something is clicked on and capture that data into a database.

    Does anyone have experience with Unity3D for this use?

    That's where I'm leaning at the moment, but I wanted to see if there were other robust options out there.

    Thanks

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