CTRL fix morphs?

ToyenToyen Posts: 1,888

Hey there everyone!

I was just wondering whether it´s possible to make items works with CTRL morphs. Example.

- I am creating a FBM for the FBMOlympia morph. (The body moprh only, excludes the head and keeps the original G2F base height.)

- However, when I dial in CTRLOlympia (the full morph which also morphs the head and changes the height a bit in Olympia´s case), the fit, although better than without the FBMOlympia fit, is still not perfect.

I see the CTRLOlympia has 3 sub-components. The body, the head and scale.

Does that mean I´d have to create separate FBM fix morphs for these to have the CTRL morph fully functional?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    The ctrl "morph" isn't a morph, it's just a master controller for the sub-components. Beyond that I'm not sure what you are asking.

  • ToyenToyen Posts: 1,888
    edited December 1969

    I was creating a fit for Olympia (for the FBMOlympia morph) and now when I dial in the CTRLOlympia which morphs not just the body but also the scale and changes the scale, the fit is better than without the fit for the FBM morph but still not perfect (due to the scale I suspect).

    So I was wondering, if I wanted to get a perfect fit when dialing in the CTRLOlympia, I´d have to create a morph for every sub-component that is being applied with the CTRL controller, right?

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited December 1969

    You shouldn't have a morph for scaling - you may want to edit the weight maps for that. The head will matter around the neck, perhaps, but shouldn't have an effect elsewhere.

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