Genesis Breathing Expansions
dan2050
Posts: 32
Particularly in animations it would be good to be able to set a breathing cycle for chest and stomach areas. Currently I simulate it using scale but that produces a series of unwanted side effects.
If the actor settings such as stomach depth and softness could be saved with keyframes that would partially solve this, but not as elegantly as simple breath in pose settings.
Comments
Yeah there isn't a very good existing morph/bone scale that looks like breathing, the Chest Depth/Width are fine to adjust shape but they don't look like breathing at all.
Values of actor settings is saved into keyframes but it isn't exposed to you in the UI, which is pretty silly tbh and should be improved.
actually I can probably make a reasonable morph for this myself - not what you're asking for and I agree it should be "officially" addressed but on the other hand this would take me like 2 minutes.
That would be cool. Will it attach to keyframes in animation properly?
Don't forget to allow chest breathing and belly breathing as seperate morphs. :)
It should, it will be a morph like any other morph. I'll see what I can do about belly breathing. How does this look?
From the back (it doesn't move the spine, just the front and sides of the ribs)
that's actually not too great, let me work on that a little more.
how's this
it's easier to do this than you think, although this isn't as simple as it could be (don't want to just make the boobs expand inappropriately and don't want to deform around the spine much at all e.g.)
maybe it's time to watch a few blender tutorials? I'm actually using Cinema 4D but Blender is super powerful these days, it can do everything.
well anyway, OP please let me know if these are reasonable and I'll export them (and I guess make a male version)
Pjzanca
I think this would be a neat purchase-able Daz asset... as there would probably be a market for it.
Would it work for a character laying on their side... like sleeping? Or is it just a standing thing now? Also, would you think there would be a way increase/decrease the breathing rate... so a sleeping character's breathing wouldn't be as fast (or as "heavy") as somebody who just stopped sprinting.
Shhh. You & I know this is a potentially saleable item... Don't let pjzanca know too. To be honest other morphs available on sharecg by Squishy (aka pjzanca) are up to saleable standard too.
The tummy breathing morph is perfect to my eyes.
Regards,
Richard
There are breathing, etc aniblocks in the store for Genesis 8 figures.
Genesis 8 Alive! | 3D Models and 3D Software by Daz 3D
If she's breathing with her chest rather than her diaphragm the ribs essenitally pivot up, to enlarge the rib cage and draw in air, which tends to pull the stomach in - so the front of the chest should lift as well as going foward, and the abdomen should pull in a bit.
Good feedback, thanks.
I'm not interested in running a store so whatever I produce will be free. This is a simple morph so the pose of the character (or to a very large extend, other morphs) won't matter, it should work in a large variety of situations.
Take 3 - I'm probably not going to tweak this a lot more, the more drastic any morph is the less well it will mix with other morphs, plus I don't really want to spend a month on this.
Really annoying that D|S can't import morphs directly from FBX, nor does the transfer utility seem to be able to do it. Also the viewport won't show you the subdivided mesh in animation preview, this is on the base mesh but it works fine subdivided too.
done for G8F/G8.1F
I'll do a male version tomorrow I guess
https://sharecg.com/v/97393/view/21/DAZ-Studio/G8-8.1-Female-Breathing-Morphs
it's always something - the Auto Follow setting wasn't enabled, fixed and updated
And here's a couple of applied versions, mixed with a bunch of morphs and with some conforming clothing
oops, guess I missed making a keyframe but you get the idea
fixed
That is awesome. What software did you use to construct the morphs?
Cinema 4D but it wasn't really a big trick, it's just a little vertex modeling and import/export. Blender could absolutely do the same job. The belly morph was done with a sculpting tool called "inflate" (very standard) and the chest morph was mostly done with just selecting a set of points and scaling or rotating them with soft selection, with some care to avoid things like inappropriately scaling the boobs e.g.
Working on the face is very hard, working on parts of the torso like this is much easier.
As promised
thus,