Morph Creation Workflow
knuckledusterharris_b01188de76
Posts: 93
I create my own morphs in Zbrush via GoZ frequently. When adding wrinkles to clothing, I'm always guessing where they should go to match the pose, because if I export the posed figure to zbrush, make the wrinkles, and bring it back, the pose of the garment becomes part of the morph (not sure I'm getting this across properly). I end up sending it to Zbrush with no deformations, meaning that I have to guess where the wrinkles would go as I draw them on the un-posed figure. Is there a workflow understanding I'm missing? Can you export a posed garment for morphing and bring it back so that it saves the morphs but ignores the posing?
Comments
You need to check Reverse Deformations when loading the morph to remove the effect of the current pose or moprhs.