Morph Creation Workflow

I create my own morphs in Zbrush via GoZ frequently. When adding wrinkles to clothing, I'm always guessing where they should go to match the pose, because if I export the posed figure to zbrush, make the wrinkles, and bring it back, the pose of the garment becomes part of the morph (not sure I'm getting this across properly). I end up sending it to Zbrush with no deformations, meaning that I have to guess where the wrinkles would go as I draw them on the un-posed figure. Is there a workflow understanding I'm missing? Can you export a posed garment for morphing and bring it back so that it saves the morphs but ignores the posing?

Comments

  • Richard HaseltineRichard Haseltine Posts: 97,151
    edited December 1969

    You need to check Reverse Deformations when loading the morph to remove the effect of the current pose or moprhs.

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