Face morph targets don't export correctly.

zimzoomazimzooma Posts: 14
edited December 1969 in Daz Studio Discussion

I hope someone has overcome this issue. I'm trying to export a Genesis figure with the face morphs so I can retarget them in faceshift. I'm able to export the morphs I want via FBX but when I open the .fbx up in any software the morphs are messed up. All of the morphs I chose to export are included but there is no rhyme or reason to what they control. For instance, all the eye controls apply the same deform to only one eyelid while a jaw control deforms the other eye. All of the morphs do something, just not the right thing. If I use a different version of fbx then I get different morph results. I have a feeling that it is an fbx exporter issue. I'm going to go try it on my PC and see if its any different.

Comments

  • zimzoomazimzooma Posts: 14
    edited December 1969

    It does appear to work correctly under windows 7 with fbx 2012. Bummer. I hate jumping into the windows world even if only momentarily.

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