Tuck dynamic pants into boots

n.jmurovn.jmurov Posts: 68

Is there a civilized way of doing that? The boots are non-dynamic. The only thing I can think of is hiding the bottom of the pant legs with the geometry editor but that keeps crashing DAZ for some reason. Thanks.

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206
    edited December 1969

    You could give the boots a smoothing modifier and make the pants the collision item maybe
    and perhaps enlarge the boots first frame on an animated drape bringing back to size over 30 frames

  • Richard HaseltineRichard Haseltine Posts: 100,810
    edited December 1969

    One option is to do an animated drape, and use an invisible torus that gradually shrinks to pull the trouser ends in (or scale the boots up and shrink them back to normal).

  • n.jmurovn.jmurov Posts: 68
    edited December 1969

    Many thanks. I thought about most of these solutions, just thought there was some option specifically for that in DCC that I wasn't aware of. Dynamic clothing in DAZ = sleepless nights :-)

  • kourraxspamkourraxspam Posts: 7
    edited December 1969

    One option is to do an animated drape, and use an invisible torus that gradually shrinks to pull the trouser ends in (or scale the boots up and shrink them back to normal).

    Does the cloth collision algorithm consider the normals on the object it's colliding with? Like, could an inside-out cylinder with normals pointing inward be used for belts?

  • SzarkSzark Posts: 10,634
    edited December 1969

    if it does you can use the Geometry Editor Tool to flip the normals as negative scaling doesn't work to flip normals anymore. Happened a few DS4 versions ago.

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